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Undo SetCurrentGroupName() is overriden by RecordObjects() when using Redo
Steps to reproduce: 1. Open project contained in "bug1.zip" 2. Enter "Main" scene 3. Select Main Camera and Directional Light gameob... Read more
Creating new scene in OnDestroy crashes at GUIUtility_CUSTOM_Internal_Ge...
Steps to reproduce: 1. Open attached project 2. In Project tab, select "Test.cs" 3. Close Unity Editor and observe a crash Reprodu... Read more
Vertical text is blurry. (example: Rect Transform anchor presets)
1. Open the attached project 2. Open "testscene" scene (it has Canvas and Button) 3. Select Button in Hierarchy 4. Look at Inspector... Read more
EditorGUIUtility.labelWidth inconsistent between Layout and Repaint passes
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Select "Inspector Helper" in hierarchy 4. Resize inspector of ... Read more
Drawing ReorderableList in custom PropertyDrawer causes rendering issues
Drawing a Serialized property with custom PropertyDrawer which draws ReorderableList causes rendering issues in the said list. The i... Read more
Can't tab to Tiling and Offset properties in material
Tabbing through the properties doesn't work consistently Repro: 1. Put a material on a cube object 2. Select one of the properties o... Read more
Box for multiline tooltips isn't sized correctly when hovering mouse ove...
To reproduce: 1.Download and Open attached project 2.Open user created editor window by going to Menu->Tooltip Bug ->MyWindow 3.Hove... Read more
Rich text markup disappears from input field when editing
1) What happened Rich text markup disappears from input field when editing the text of a Text Mesh. Instead it's applied to the tex... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip) 2. Open "test" scene 3. Select a, b and c game obje... Read more
Animation add property window selection fails when clicking fast
Steps to reproduce: 1. Create new project. 2. Create particle system. (Any other object works really) 3. Create animator and assign... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Undoing Animator Parameter name change breaks references to it
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- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times