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[Handles] Handles AA Polylines become distorted when used at a far dista...
Reproduction steps:1. Open the attached “IN-88277” project2. Open the “SampleScene”3. In the Hierarchy window, select the “Spline” G... Read more
Visual glitches when using Handles API
Reproduction steps:1. Open the attached "VisualGlitchTest.zip" project2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hier... Read more
Transform Handles cannot be interacted with when they are overlapping wi...
How to reproduce:1. Open the "ReportingBugs.zip" project2. Open the "GizmoScene" Scene3. Select the "Cube" in the Hierarchy4. Try mo... Read more
Handles.Labels are being disabled when disabling a UI document
Steps to reproduce:1. Open the “UnityDroneSim_small.zip” project2. Open the “BoxWorld2” scene3. Enable Gizmos in the Game View4. In ... Read more
'Load texture data on demand' corrupts Unity's packages Gizmos in Scene ...
Steps to reproduce:1. Create a new project2. In the Hierarchy Tab, add a Canvas with a Text GameObject ( UI → Text - Text Mesh Pro)3... Read more
[Handles] Handles.SnapValue is not snapping properly with negative values.
Steps to reproduce: Use the script given in attachment (SnapTestTool.cs) Set a snapping increment value != 1 (0.25 for instance) Ena... Read more
[Mac] Glitchy visual artifacts appear when moving around a scene with Sp...
How to reproduce:1. Extract and open the attached “IN-128003.zip“ project2. Open the SampleScene located in Assets/Scenes3. Select t... Read more
Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
How to reproduce:1. Open the attached “IN-112769“ project2. Open the “Scene_AR“3. Observe the crash Reproducible with: 2022.1.0a10, ... Read more
[Gizmos] RectTransform gizmos color cannot be customized
Steps to reproduce: Create a legacy Canvas, add some elements (images, buttons) Make a prefab out of it Enter Prefab stage, set Pref... Read more
Scale Snapping with Gizmos does not work in the Scene view when Snapping...
Steps to reproduce: Create a new Unity project using the Universal 3D template From the Hierarchy, create any 3D GameObject In the S... Read more
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