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Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:1. Open the attached project "3D-Platformer.zip"2. Select Assets/Settings/URP.asset in the Project window3. Change ... Read more
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...
Reproduction steps:1. Open the user's attached project2. Open Scene 'Assets/xddxxx'3. Open 'Window -> Rendering -> Occlusion C... Read more
[URP] Performance regression when comparing between different streams
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ClassicSponza/Scenes/Sponza.unity” Scene3. Build And... Read more
Noticeable color banding artifacts appear when FidelityFX Super Resoluti...
Steps to reproduce:1. Open the attached user's project "fsr-fog-banding.zip"2. Under "Assets/Settings/URP-HighFidelity.asset" Qualit... Read more
CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Re...
Reproduction steps:1. Open the attached “LightRenderingLayerMaskBug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3... Read more
The alpha blending of transparent objects rendered to a RenderTexture is...
Reproduction steps:1. Open the “IN-86864.zip” project2. Open the “Assets/test/test.unity” Scene3. Observe the arc in the Game View4.... Read more
Objects flickering in Play Mode when using RenderTexture with Canvas
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
Incorrect and unstable count of Tris and Verts when Camera Target Textur...
How to reproduce:1. Open the “Statistics.zip“ project2. Open the ”TestScene”3. Enable “Stats” in the Game view4. Enter the Play Mode... Read more
Incorrect ZTest when using a Custom Shader for non-Standalone Target Pla...
Reproduction steps:1. Open the attached “RimLightBug.zip“ project2. Make sure that a non-Standalone platform is selected (File > ... Read more
Shader errors in DXC when building an empty URP project for Windows plat...
Reproduction steps:1. Create a new URP project for Windows platform on a MacOS machine2. Build the project for Windows platform Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template