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31
votes
Fixed

Vertex snapping doesn't work when the GPU Resident Drawer is enabled

Graphics Optimization Systems

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Mar 12, 2024

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Version/s: 6000.0.0b11, 6000.1.0b4, 6000.2.0a1

How to reproduce:1. Open the attached project "3D-Platformer.zip"2. Select Assets/Settings/URP.asset in the Project window3. Change ... Read more

7
votes
Fixed

Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...

Graphics Optimization Systems

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May 23, 2022

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.3.0a3

Reproduction steps:1. Open the user's attached project2. Open Scene 'Assets/xddxxx'3. Open 'Window -> Rendering -> Occlusion C... Read more

1
votes
Won't Fix

[URP] Performance regression when comparing between different streams

Graphics Optimization Systems

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Jun 21, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b12, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ClassicSponza/Scenes/Sponza.unity” Scene3. Build And... Read more

0
votes
Fixed

Noticeable color banding artifacts appear when FidelityFX Super Resoluti...

Graphics Optimization Systems

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Oct 10, 2023

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Version/s: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8, 6000.0.0b11, 6000.1.0a7

Steps to reproduce:1. Open the attached user's project "fsr-fog-banding.zip"2. Under "Assets/Settings/URP-HighFidelity.asset" Qualit... Read more

0
votes
By Design

CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Re...

Graphics Optimization Systems

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Nov 20, 2024

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Version/s: 6000.0.28f1, 6000.1.0a5

Reproduction steps:1. Open the attached “LightRenderingLayerMaskBug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3... Read more

2
votes
Duplicate

The alpha blending of transparent objects rendered to a RenderTexture is...

Graphics Optimization Systems

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Oct 21, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a7

Reproduction steps:1. Open the “IN-86864.zip” project2. Open the “Assets/test/test.unity” Scene3. Observe the arc in the Game View4.... Read more

0
votes
Duplicate

Objects flickering in Play Mode when using RenderTexture with Canvas

Graphics Optimization Systems

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Nov 05, 2024

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Version/s: 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a2

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more

0
votes
Duplicate

Incorrect and unstable count of Tris and Verts when Camera Target Textur...

Graphics Optimization Systems

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Jul 29, 2024

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Version/s: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “Statistics.zip“ project2. Open the ”TestScene”3. Enable “Stats” in the Game view4. Enter the Play Mode... Read more

0
votes
Won't Fix

Incorrect ZTest when using a Custom Shader for non-Standalone Target Pla...

Graphics Optimization Systems

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Aug 02, 2024

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Version/s: 2022.3.39f1, 6000.0.12f1, 6000.1.0a7, 6000.2.0a1

Reproduction steps:1. Open the attached “RimLightBug.zip“ project2. Make sure that a non-Standalone platform is selected (File > ... Read more

5
votes
Fixed

Shader errors in DXC when building an empty URP project for Windows plat...

Graphics Optimization Systems

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Aug 22, 2024

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Version/s: 6000.0.16f1

Reproduction steps:1. Create a new URP project for Windows platform on a MacOS machine2. Build the project for Windows platform Expe... Read more

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