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0
votes
By Design

The Number of Verts Rendered in a Scene changes when changing Editor Ver...

Graphics - LowLevel

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Jun 05, 2021

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Version/s: 2019.4.19f1, 2020.3, 2020.3.11f1, 2021.1, 2021.2.0a15, 2022.1

Reproduction steps:1. Open user attached Project2. Open Performance scene3. Make sure GameView aspect is set to 1920x10804. Press Pl... Read more

2
votes
Won't Fix

Only the first submesh is drawn when using DrawMeshInstancedIndirect method

Graphics - LowLevel

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Jul 12, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

Reproduction steps:1. Open the attached project ("MeshInstancedTest.zip")2. Enter the Play-Mode Expected result: When using DrawMesh... Read more

0
votes
Fixed

SRPBatcher not increasing CBuffer size when material shader is changed

Graphics - LowLevel

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Jul 26, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip")2. Open the "Main" Scene: Asset... Read more

0
votes
Fixed

[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing

Graphics - LowLevel

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Jul 08, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b1, 2022.1

How to reproduce:1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project2. Open the "PathTracingTextur... Read more

0
votes
Duplicate

Editor crashes when selecting objects in the Scene View

Graphics - LowLevel

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Aug 27, 2021

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Version/s: 2021.2.0a21, 2021.2.0b9, 2022.1

Reproduction steps:1. Open the attached project "PSCrash.zip"2. Open the "SampleScene" Scene3. Select the "transform" Game Object in... Read more

0
votes
Fixed

Compute Buffer errors in the Player.log when building project with Verte...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2020.2.0b2, 2020.3, 2020.3.17f1, 2021.1, 2021.1.0a1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "1074438-IvalidStride.zip"2. Open the "SampleScene" Scene3. Set Vertex Compression t... Read more

1
votes
Won't Fix

Static Batching is inconsistent with the Editor when used in Player Build

Graphics - LowLevel

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Nov 05, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the text in... Read more

0
votes
By Design

Color transformation values behaves differently after performing arithme...

Graphics - LowLevel

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Sep 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce it:1. Open the attached project "New Unity Project (5).zip"2. Load the "SampleScene"3. Enter the Play Mode4. Observ... Read more

0
votes
By Design

SetConstantBuffer resets to default when reimporting the script in the P...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "Demo.zip"2. Open "BugDemo.unity" Scene3. In the Hierarchy window select the sphere ... Read more

0
votes
Fixed

Graphics.DrawProceduralIndirect method doesn't have an override with Gra...

Graphics - LowLevel

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b12, 2022.1

How to reproduce:1. Open the attached "case_1372936" project2. Observe the Console log Expected result: No error is thrownActual res... Read more

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