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1
votes
Fixed

Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...

Graphics Device Features

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Mar 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project from "1410831screen.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press "T"... Read more

1
votes
Active

Array is marked as undisposable when using RequestIntoNativeArray

Graphics Device Features

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Dec 14, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project (NativeArrayTest.zip) 2. Open scene Scenes/TestScene2 3. Press the Play button, then ... Read more

0
votes
Fix In Review

Camera Clear Flags Don't Clear and Depth Only do not work for left eye i...

Graphics Device Features

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached "XREyeProblem.zip" project 2. Enter the Play mode Expected result: The camera's Cle... Read more

0
votes
Fixed

Garbage is allocated when GraphicsBuffers constructor and other APIs tha...

Graphics Device Features

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Apr 08, 2022

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Version/s: 2021.2.0a18, 2021.3, 2022.1, 2022.2

Reproduction: 1. Open the attached project "MinimalRepro-1418412.zip" 2. Open Assets/Scenes/TestMeshGetVertexBufferDoesNotAllocateMe... Read more

0
votes
Active

Static batches are not being created when calling StaticBatchingUtility....

Graphics Device Features

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Apr 13, 2022

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Version/s: 2019.4, 2020.3, 2021.2.18f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "FrameDebugBatch.zip" 2. Open the "Main" Scene 3. Open the Frame Debugger (Window > A... Read more

0
votes
Fixed

Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Ca...

Graphics Device Features

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Apr 12, 2022

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Version/s: 2021.2.0a2, 2021.2.3f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "TestDrawMeshInstance-2021.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mod... Read more

0
votes
By Design

Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...

Graphics Device Features

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Apr 20, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.0f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project ("1421432_repro.zip") 2. Enter Play Mode 3. Observe the model 4. Click on the "Change... Read more

0
votes
Active

Editor windows become black when using "Graphics.Blit" inside the Editor

Graphics Device Features

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Mar 28, 2022

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Version/s: 2022.1, 2022.1.0b13, 2022.2

How to reproduce: 1. Open project "Black_ProjectExplorerWindow.zip" 2. Select any file in the Project window from the Editor folder ... Read more

0
votes
Fixed

The Editor crashes on exit when using Graphics.RenderMesh()

Graphics Device Features

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May 04, 2022

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Version/s: 2021.3, 2021.3.1f1

Reproduction steps: 1. Open the user's attached project 2. Open Assets\Scenes\RenderMeshTest.unity 3. Close Unity Editor Expected r... Read more

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