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FindKernel doesn't work when Player is built in Server Build
How to reproduce: 1. Open the attached "FindKernel.zip" 2. Navigate to File > Build Settings (Ctrl + Shift + B) 3. Check the "Server... Read more
"No cameras rendering" message flickers in the Game view when CommandBuf...
Reproduction steps: 1. Open the attached "CommandBufferNoCamera.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. O... Read more
[DX11] Water reflections disappear when a GameObject with Default-Materi...
How to reproduce: 1. Open the attached project (MaterialReflectionTest.zip) 2. Open scene Assets/Scenes/WorldGeneration 3. Press the... Read more
Thumbnails in a Project window get darker after saving scene
How to reproduce: 1. Create a new Unity project 2. Create a cube in a scene 3. Create a prefab from a newly created cube 4. Create n... Read more
Directional shadow gets cut with certain aspect ratios and camera projec...
Reproduction steps: 1. Open user's the attached project "ShadowClip.zip" 2. Enter Game mode 3. Resize the viewport to a square Expe... Read more
Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...
How to reproduce: 1. Open the attached project from "1410831screen.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press "T"... Read more
Crash in Graphics.Blit when blitting backbuffer to a larger texture
Reproduction steps: 1. Open the user's attached project Expected result: The Editor does not crash Actual result: The Editor crashe... Read more
Out of memory when minimizing GPU-bound Vulkan player with run-in-backgr...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan. Currently we don't throttle, so if the project... Read more
[vulkan] Randomly assigned Material texture or buffer properties can cau...
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more
Win Vulkan crashes when exiting play with a scene which is using UAV
Steps: 1. Open attached project (VulkanCrash.zip) 2. Open UAVInShader scene 3. Hit play 4. Exit play 5. Crash ========== OUTPUTTING... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection