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Win Vulkan crashes when exiting play with a scene which is using UAV
Steps: 1. Open attached project (VulkanCrash.zip) 2. Open UAVInShader scene 3. Hit play 4. Exit play 5. Crash ========== OUTPUTTING... Read more
"No cameras rendering" message flickers in the Game view when CommandBuf...
Reproduction steps: 1. Open the attached "CommandBufferNoCamera.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. O... Read more
Higher memory usage when hiding Player window using ShowWindow
How to reproduce: 1. Open the attached project "memory-leak-test.zip" 2. Build And Run 3. Press the space bar Expected result: Memo... Read more
Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...
Reproduction steps: 1. Open the attached project "MSAA_Flip_Bug" 2. Select the "Default-Renderer" in the project window 3. In the In... Read more
Graphics.DrawMeshInstancedProcedural fails to render meshes when certain...
How to reproduce: 1. Open the attached project named "Case_1328335" 2. Open the SampleScene 3. Enter Play mode 4. Observe that hexag... Read more
[DXR] Light Probe evaluation in ray tracing shaders results in wrong amb...
Light Probe evaluation in ray tracing shaders (closest hit shader) leads to wrong ambient colors. Also Light Probe Proxy Volume is n... Read more
DrawMeshInstancedProcedural is using only baked Reflection Probes Cubema...
How to reproduce: 1. Open the user's attached "DrawMeshInstancedReflectionprobe" project 2. Open the Scene "SampleScene" 3. Enter th... Read more
[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...
How to reproduce: 1. Open the user's attached project "PC_URP_2020_3.zip" 2. In the Project window's Searchbox search for "PointClou... Read more
The Editor crashes on exit when using Graphics.RenderMesh()
Reproduction steps: 1. Open the user's attached project 2. Open Assets\Scenes\RenderMeshTest.unity 3. Close Unity Editor Expected r... Read more
Editor windows become black when using "Graphics.Blit" inside the Editor
How to reproduce: 1. Open project "Black_ProjectExplorerWindow.zip" 2. Select any file in the Project window from the Editor folder ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes