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0
votes
Fixed

Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...

Graphics Device Features

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Feb 19, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project from "crashSprite.zip" 2. Open Scene "Main" 3. Enter and Exit Play Mode (do this coup... Read more

0
votes
By Design

Unity process uses GPU Engine "GPU [n] - Copy" when two monitors are plu...

Graphics Device Features

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Nov 11, 2021

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Version/s: 2020.3, 2020.3.22f1, 2021.2, 2022.1

Reproduction steps: 1. Set up two monitors plugged into the discrete GPU and two monitors plugged into the integrated GPU 2. Set a h... Read more

0
votes
Fixed

Editor blacks out when calling Graphics.Blit on non-main thread in the f...

Graphics Device Features

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Jan 03, 2022

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "blit.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode Expected resul... Read more

0
votes
By Design

[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...

Graphics Device Features

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Dec 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project "PC_URP_2020_3.zip" 2. In the Project window's Searchbox search for "PointClou... Read more

0
votes
Active

Objects are black after rendering when using CommandBuffer

Graphics Device Features

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Dec 20, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2.3f1, 2022.1

Reproduction steps: 1. Open the attached 'Bug Test' project 2. Open the 'Test' Scene 3. Enter the Play mode Expected result: boxes ... Read more

0
votes
Postponed

Graphics.CopyTexture() fails in Build when copying a source texture with...

Graphics Device Features

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Dec 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.23f1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached project ("MinimalTest.zip") 2. Enter Play mode 3. Build and Run the project Expecte... Read more

0
votes
Fixed

CommandBuffer.Blit fails to copy BuiltinRenderTextureType.CurrentActive ...

Graphics Device Features

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Nov 19, 2021

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Version/s: 2021.2, 2021.2.3f1, 2022.1

How to reproduce: 1. Open the attached project ("CommandBuffer CurrentActive Bug.zip") 2. Enter Play Mode 3. Select the "Test" GameO... Read more

0
votes
Active

[HDRP] Depth Fail operation is not executed when Write Depth is enabled

Graphics Device Features

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Oct 28, 2021

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Version/s: 2022.1

How to reproduce: 1. Open the user's attached "BugReproStencil2" project 2. Open the "EnableStencil" Scene 3. Select "StencilFullscr... Read more

0
votes
Active

[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...

Graphics Device Features

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Oct 25, 2021

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Version/s: 2022.1, 2022.1.0a14

Reproduction steps: 1. Create a new URP project 2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' to A... Read more

3
votes
Fixed

Normal Map of Prefab with negative scale is inverted when rendered in th...

Graphics Device Features

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Oct 01, 2021

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Version/s: 2019.4, 2019.4.16f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project (ScaleTest.zip) 2. Open scene OpenThisScene 3. Go to the Game view 4. Observe the thr... Read more

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