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0
votes
Won't Fix

[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...

Graphics Device Backends

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Nov 16, 2018

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Version/s: 2018.3.0b10

Repro steps: 1. Open QA attached project "repro_1101341" 2. Build and Run 3. Play Actual: Notice the flickering of the screen for a... Read more

1
votes
Fixed

Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...

Graphics Device Backends

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Mar 14, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2019.3.0f6, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project ("1227781.zip") 2. Open "SampleScene" 3. Select "CrashyMeshGO" in the Hierarchy 4. ... Read more

0
votes
Fixed

Visual artifacts appear when window is being minimized and reopened usin...

Graphics Device Backends

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Nov 28, 2019

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Version/s: 2018.4, 2018.4.9f1, 2020.2

How to reproduce: 1. Open the attached '1201766.zip' project from the link given in Edit 2. Build And Run project 3. Once project is... Read more

0
votes
By Design

Instanced meshes are not drawn at certain camera angles when Graphics.Dr...

Graphics Device Backends

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May 26, 2020

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Version/s: 2019.2.11f1, 2019.3, 2020.2

How to reproduce: 1. Open the attached '1250562.zip' project 2. Open '10001_00' Scene 3. Enter Play Mode 4. Pan the viewport camera ... Read more

0
votes
Fixed

Assertion failed on expression: 'rs->textureID == realRS->textureID'

Graphics Device Backends

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Jun 03, 2020

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Version/s: 2020.2.0a14

This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's anno... Read more

0
votes
Not Reproducible

Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when entering Play mod...

Graphics Device Backends

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Jun 04, 2020

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Version/s: 2019.3.13f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1253235" 2. Open the "Roll-a-ball" Scene located in the _Completed-Game f... Read more

0
votes
Fixed

DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...

Graphics Device Backends

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May 28, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b10, 2020.2

Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more

0
votes
Fixed

Faraway objects can be seen through walls when DirectX11 and Feature Lev...

Graphics Device Backends

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Jul 23, 2020

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Version/s: 2019.4, 2019.4.3f1, 2020.1

How to reproduce: 1. Open the user's attached project "UWP_BugReport.zip" 2. In Build Settings, set the Platform to PC, Mac & Linux ... Read more

1
votes
Fixed

[URP] An error is spammed in a Build when using 2D Light with the "Use N...

Graphics Device Backends

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Aug 04, 2020

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Version/s: 2019.3, 2019.4.6f1, 2020.1, 2020.2

How to reproduce: 1. Open user's attached "Render Bug Repro" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (Fil... Read more

1
votes
Fixed

The Build does not fallback to CPU skinning when DirectX has feature lev...

Graphics Device Backends

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Aug 08, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

Reproduction steps: 1. Open the attached "case_1269149" project 2. Build and run the project with "-force-feature-level-10-1" Expec... Read more

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