Search Issue Tracker

0
votes
Won't Fix

[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...

Graphics Device Backends

-

Nov 16, 2018

-

Version/s: 2018.3.0b10

Repro steps: 1. Open QA attached project "repro_1101341" 2. Build and Run 3. Play Actual: Notice the flickering of the screen for a... Read more

1
votes
Fixed

Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...

Graphics Device Backends

-

Mar 14, 2020

-

Version/s: 2019.1, 2019.2, 2019.3, 2019.3.0f6, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project ("1227781.zip") 2. Open "SampleScene" 3. Select "CrashyMeshGO" in the Hierarchy 4. ... Read more

0
votes
Fixed

Visual artifacts appear when window is being minimized and reopened usin...

Graphics Device Backends

-

Nov 28, 2019

-

Version/s: 2018.4, 2018.4.9f1, 2020.2

How to reproduce: 1. Open the attached '1201766.zip' project from the link given in Edit 2. Build And Run project 3. Once project is... Read more

0
votes
By Design

Instanced meshes are not drawn at certain camera angles when Graphics.Dr...

Graphics Device Backends

-

May 26, 2020

-

Version/s: 2019.2.11f1, 2019.3, 2020.2

How to reproduce: 1. Open the attached '1250562.zip' project 2. Open '10001_00' Scene 3. Enter Play Mode 4. Pan the viewport camera ... Read more

0
votes
Fixed

Assertion failed on expression: 'rs->textureID == realRS->textureID'

Graphics Device Backends

-

Jun 03, 2020

-

Version/s: 2020.2.0a14

This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's anno... Read more

0
votes
Not Reproducible

Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when entering Play mod...

Graphics Device Backends

-

Jun 04, 2020

-

Version/s: 2019.3.13f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1253235" 2. Open the "Roll-a-ball" Scene located in the _Completed-Game f... Read more

0
votes
Fixed

DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...

Graphics Device Backends

-

May 28, 2020

-

Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b10, 2020.2

Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more

0
votes
Fixed

Faraway objects can be seen through walls when DirectX11 and Feature Lev...

Graphics Device Backends

-

Jul 23, 2020

-

Version/s: 2019.4, 2019.4.3f1, 2020.1

How to reproduce: 1. Open the user's attached project "UWP_BugReport.zip" 2. In Build Settings, set the Platform to PC, Mac & Linux ... Read more

0
votes
Fixed

CommandBuffer.EndSample Intellisense comment is identical to CommandBuff...

Graphics Device Backends

-

Jul 20, 2020

-

Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Download the user-submitted script(FloorCutoutCommandBuffer.cs) 2. Create a new Unity project, import and open ... Read more

1
votes
Fixed

[URP] An error is spammed in a Build when using 2D Light with the "Use N...

Graphics Device Backends

-

Aug 04, 2020

-

Version/s: 2019.3, 2019.4.6f1, 2020.1, 2020.2

How to reproduce: 1. Open user's attached "Render Bug Repro" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (Fil... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.