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Rendering Debugger - “Go to Section” does nothing
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Rendering Debugger window (Window > Analy... Read more
FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture
It looks like there is a bug in the FrameDebugger when selecting the SkyBox - specifically this bug:https://jira.unity3d.com/browse/... Read more
Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
How to reproduce:1. Open the attached project "IN-126388"2. In the Rendering Debugger's Rendering tab, change the Overdraw Mode to "... Read more
Frame Debugger Event list foldouts do not expand or collapse when clicki...
Reproduction steps:1. Create a new project2. Window > Analysis > Frame Debugger3. Press “Enable” button4. Click on the Event l... Read more
Frame Debugger foldouts stutter or fail to open/close fully when cursor ...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Enter Play mode Click on the bug icon in the Game view ... Read more
[RenderingDebugger]Motion vectors are displayed when Phong Tessellation ...
How to reproduce:1. Create a new HDRP Unity Project2. Import the attached “robot_motion_vector” custom Package3. Open the “Robot” Sc... Read more
Frame Debugger is not disabled when switching Scenes if the Frame Debugg...
Steps to reproduce: Open the attached project Open the SampleScene Enable Frame Debugger (Window -> Analysis -> Frame Debugger... Read more
Frame Count differs in the Frame Debugger after exiting Play Mode with t...
Steps to reproduce: Create a High Definition 3D Sample Template Project Open the Frame Debugger (Window > Analysis > Frame Deb... Read more
Highlights persist throughout Options Panels in the Rendering Debugger W...
Steps to reproduce: Create any Project Open the Rendering Debugger Window (Window > Analysis > Rendering Debugger) In the Mate... Read more
Texture preview icons are missing in Frame Debugger when expanding "Text...
Steps to reproduce: Create a new project using Universal 3D template Open the Frame Debugger (Window > Analysis > Frame Debugg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors are thrown in the console when adding Custom Pass to Volume and Dynamic Resolution is enabled
- Border is not rendered when transition-duration is set and border-color is transparent
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a scene with specific GameObjects
- HDRP shadows cast by Volumetric Clouds flicker when moving the Scene view Camera
- "ArgumentOutOfRangeException" is thrown when using Japanese IME and rewriting the field during composition