Search Issue Tracker
Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enable the Debug Draw Mode in t... Read more
The drawing order of Transparent objects is incorrect when changing the ...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scene/New Scene“ scene3. Select the “Assets/Materials/Lit“ ... Read more
[Android] The Player freezes and jitters between a few frames at a rando...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Wait for the Player ... Read more
Crash in ParallelSortExtensions::ParallelSort
We have been seeing another crash which now appears to be coming from resident drawer, specifically ParallelSortExtensions::Parallel... Read more
Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, sele... Read more
JobTempAlloc memory leak warning is thrown when the Player is shut down
Reproduction steps:1. Open the attached “IN-112437” project2. Open the Build Profiles window (File > Build Profiles)3. Build the ... Read more
HandleUtility.PickGameObject() ignores pickability of a GameObject when ...
Steps to reproduce:1. Open the attached “UUM-120294” project2. Click the menu item (Tools → SceneView Picker)3. Click the “Start Pic... Read more
Reflection Probe renders black when baked with GPU Resident Drawer and G...
Reproduction steps:1. Create a new “High Definition 3D sample” project2. Go to Edit > Project Settings > Graphics > Shader ... Read more
Automatic LOD fails, and GPU Occlusion Culling incompatibility occurs wh...
How to reproduce: Open the “QuadTopoBug.zip“ project Open the “SampleScene“ Observe the Game view Actual result: The GameObject on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size