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0
votes
Fixed

Mesh doesn't lightmap correctly

Global Illumination

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Aug 08, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - import the project attached - open the scene "test" - select the Lowered_Areas_TEMP_02 - open Lightmapping ... Read more

0
votes
Fixed

Light probes only work if there's static geometry in the scene being lig...

Global Illumination

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Aug 27, 2013

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Version/s: 4.3.0a4

Reproduced in 4.3.0b1 Also present in 4.1.5f1 and 4.2.0f2 Light probes only work if there's static geometry in the scene being ligh... Read more

0
votes
Fixed

Cylinder Vanishes When Toggling Lightmaps

Global Illumination

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Sep 06, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached - open the scene - open the Lightmapping tab - toogle Use Lightmaps and notice t... Read more

0
votes
Fixed

AngryBots demo broken when downloading project from Asset Store

Global Illumination

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Sep 13, 2013

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Version/s: 4.2.1f4

AngryBots demo broken when downloading project from Asset Store. Could also reproduce with the latest 4.3 beta 2. To reproduce: - C... Read more

0
votes
Fixed

[DirLm][DirLmSpec] Both directional lightmaps modes look strange with po...

Global Illumination

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Nov 14, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene - back the directional light maps and notice the result Read more

0
votes
Not Reproducible

When using materials with texture offsets, lightmapping sometimes uses z...

Global Illumination

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Dec 03, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Open scene 'scene' 3. Open lightmapping tab 4. Bake lightmaps 5. Notice that incorrect off... Read more

6
votes
Fixed

Lightmap size is not responsive since unity 4.3

Global Illumination

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Jan 08, 2014

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Version/s: 4.3.1f1

To reproduce: 1) Open the attached project and open 'test' scene 2) Press lighmapping tab and select 'Terrain' game object. 3) Try ... Read more

0
votes
By Design

Static object won't bake

Global Illumination

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Mar 24, 2014

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Version/s: 4.6.0b5

To reproduce: 1. Import wall_circular.ma 2. Create an object from the imported file 3. Set the object to static 4. open Lightmappin... Read more

0
votes
Fixed
0
votes
Fixed

Enlighten - initial memory usage information is wrong

Global Illumination

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May 25, 2014

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Version/s: 5.0.0a9

To reproduce: 1. Open the example enlighten project 2. Open lightmapping window 3. Clear and wait for it to rebake 4. Note the amoun... Read more

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