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Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project 2. Bake the terrain with... Read more
Strange light artifacts on pretty simple geometry: 1) artifacts on almost flat geometry, 2) note that almost identical geometry prod... Read more
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
To repro: - Add one or more terrains to the scene - Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Android] Can't relocate the caret in Input Fields when Hide Mobile Input option is being used
- Multiple Edge Colliders 2D can be edited at the same time, every Edge Collider's "Edit Collider" button is highlighted
- Crash on SceneVisibilityState when trying to open a project containing another project in the Assets folder
- Reflection probe bounces don't work when Rendering Path is set to 'Deferred'
- Shader error undeclared identifier "UNITY_TRANSFER_LIGHTING" when building project