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0
votes
Duplicate

[Transparency][Substance] substance material with a transparent shader d...

Global Illumination

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Nov 15, 2012

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Version/s: 4.0.0f3

Steps to reproduce: 1. Load scene "Lightmap01" 2. In menu Window->Lightmapping 3. In a window press "Bake scene" When I bake lightm... Read more

0
votes
Fixed

Baked lightmaps have wasted/empty space.

Global Illumination

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Nov 20, 2012

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Version/s: 4.0.0f7

1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more

0
votes
Won't Fix

Lightmap baking error

Global Illumination

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Dec 03, 2012

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Version/s: 3.5.6f4

"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more

1
votes
Won't Fix

Terrain Exporting to Beast takes longer than in 3.5.

Global Illumination

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Jan 07, 2013

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Version/s: 4.0.0f7

Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project 2. Bake the terrain with... Read more

0
votes
Fixed

Light intensity doesn't match between UV charts

Global Illumination

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Jan 09, 2013

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Version/s:

Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more

0
votes
Fixed

[TEST CASE] Shadow leak in lightmap

Global Illumination

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Jan 09, 2013

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Version/s:

Project available in case 513102: 11/13/2014 1:46 PM edit Light leaks in places of contacts / intersection between 2 objects. Note t... Read more

0
votes
Duplicate

Light leaks on the edges of lightmap charts

Global Illumination

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Jan 09, 2013

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Version/s:

Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more

0
votes
By Design

[TEST CASE] Artifacts in lightmaps on simple geometry

Global Illumination

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Jan 09, 2013

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Version/s:

Strange light artifacts on pretty simple geometry: 1) artifacts on almost flat geometry, 2) note that almost identical geometry prod... Read more

0
votes
Fixed

(Beast era)Shadow strength of the Light does not affect lightmaps

Global Illumination

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Jan 09, 2013

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Version/s:

Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more

0
votes
Fixed

Sometimes smooth polygons are treated as flat by Beast

Global Illumination

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Jan 09, 2013

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Version/s:

Sometimes Beast starts to treat smooth geometry as flat faced. Read more

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