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0
votes
Fixed

Light intensity doesn't match between UV charts

Global Illumination

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Jan 09, 2013

-

Version/s:

Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more

0
votes
Fixed

[TEST CASE] Shadow leak in lightmap

Global Illumination

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Jan 09, 2013

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Version/s:

Project available in case 513102: 11/13/2014 1:46 PM edit Light leaks in places of contacts / intersection between 2 objects. Note t... Read more

0
votes
Duplicate

Light leaks on the edges of lightmap charts

Global Illumination

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Jan 09, 2013

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Version/s:

Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more

0
votes
By Design

[TEST CASE] Artifacts in lightmaps on simple geometry

Global Illumination

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Jan 09, 2013

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Version/s:

Strange light artifacts on pretty simple geometry: 1) artifacts on almost flat geometry, 2) note that almost identical geometry prod... Read more

0
votes
Fixed

(Beast era)Shadow strength of the Light does not affect lightmaps

Global Illumination

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Jan 09, 2013

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Version/s:

Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more

0
votes
Fixed

Sometimes smooth polygons are treated as flat by Beast

Global Illumination

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Jan 09, 2013

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Version/s:

Sometimes Beast starts to treat smooth geometry as flat faced. Read more

0
votes
Not Reproducible

Padding is applied only to objects not charts

Global Illumination

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Jan 09, 2013

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Version/s:

Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case spher... Read more

0
votes
Won't Fix

Light leaks with Bake Selected

Global Illumination

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Jan 25, 2013

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Version/s: 4.0.0f7

Notes: - This bug case is closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution was... Read more

0
votes
Duplicate

Editor - lightmapping windows - filtering on 'Terrains' does not show te...

Global Illumination

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Jan 31, 2013

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Version/s:

To repro: - Add one or more terrains to the scene - Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no ... Read more

0
votes
Fixed

Ambient light setting for lightmap baking should be part of lightmapping...

Global Illumination

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Feb 07, 2013

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Version/s: 4.2.0a1

90% of the time when baking a lightmap, you need to bake it with a different ambient light setting. So "just hit bake" becomes "set ... Read more

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