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13
votes
By Design

Ambient Light Occlusion is not baked properly in a grid based scene

Global Illumination

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Feb 05, 2015

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Version/s: 5.0.0b22

How to reproduce: 1. Open attached project 2. Open scene OcclusionBug.unity - Notice how some of the squares are darker in the Sha... Read more

11
votes
By Design

[LightProbes] Switching light probes does not update them at runtime.

Global Illumination

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Feb 20, 2017

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Version/s: 5.5.1p4

Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more

11
votes
Fixed

Failed executing external process for 'Final Gather' job error repeating...

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1p3

To reproduce: 1. Open attached project 2. Open PVE_C01_004 scenek 3. Bake scene lighting 4. Notice "Failed executing external proce... Read more

0
votes
Fixed

Ugly self-shadowing on a lightmapped buit-in sphere

Global Illumination

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Jun 18, 2010

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Version/s: 3.0.0b2

To reproduce: 1. Open attached project (the last one). 2. Check the bands on the built-in sphere and also the dark patches. I trie... Read more

0
votes
Won't Fix

[Lightmapping] better error message for nothing to do in job

Global Illumination

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Jan 25, 2012

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Version/s: 3.5.0f1

Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure ... Read more

1
votes
Fixed

Light probes don't work with additive levels, even when setting them exp...

Global Illumination

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Mar 28, 2012

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Version/s: 3.5.1f1

Attached is a project to demonstrate that lightmap probes do not work on additively loaded scenes even with explicitly setting them ... Read more

0
votes
Duplicate

[Transparency][Substance] substance material with a transparent shader d...

Global Illumination

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Nov 15, 2012

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Version/s: 4.0.0f3

Steps to reproduce: 1. Load scene "Lightmap01" 2. In menu Window->Lightmapping 3. In a window press "Bake scene" When I bake lightm... Read more

0
votes
Fixed

Baked lightmaps have wasted/empty space.

Global Illumination

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Nov 20, 2012

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Version/s: 4.0.0f7

1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more

0
votes
Won't Fix

Lightmap baking error

Global Illumination

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Dec 03, 2012

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Version/s: 3.5.6f4

"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more

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