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0
votes
By Design

[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...

Global Illumination

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Oct 23, 2015

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Version/s: 5.2.0f2

Steps to reproduce: 1. Open the attached project 2. Open 'shadow_mesh' scene 3. Open 'Lighting' window and bake lightmaps 4. When b... Read more

1
votes
Fixed

[MixedMode] Fix shadow leaking into lightmapped fragments that face away...

Global Illumination

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Jun 17, 2015

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Version/s: 5.1.0p1

Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more

0
votes
Fixed

Lightmapping produces artifacts on OSX with Intel Graphics cards

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card 2. Open scene BrokenLighting.unity - Note... Read more

7
votes
Fixed

[Lighting] Failed executing external process for 'Bake Indirect' job. Ex...

Global Illumination

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Feb 11, 2015

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Version/s: 5.0.0f1

After trying to lightbake a very small scene with resolution of 80 the editor throws 2 errors and doesn't complete the bake: Failed... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

1
votes
Fixed

[Geomerics][AO]AO doesn't take alpha texture into account.

Global Illumination

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Feb 17, 2015

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Version/s:

1) Open scene FG AO 2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more

1
votes
By Design

Creating new scene turns on Auto Bake light

Global Illumination

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Mar 03, 2016

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Version/s: 5.3.3p2

Steps to reproduce: 1. Create a scene 2. Turn off "Auto" light baking in Lighting options (Window->Lighting) 3. Create new scene A... Read more

0
votes
Duplicate

[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...

Global Illumination

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Nov 05, 2015

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Version/s: 5.3.0b5

Steps to Repro: 1. Open project supplied 2. Open scene 'mex_base_001_pd' 3. Open Lighting (Window > Lighting) 4. If there is a ligh... Read more

0
votes
By Design

[ReflectionProbes] Deferred reflection looks different from forward due ...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI" 3. Change view so that fl... Read more

0
votes
Fixed

[EditorLog] Data on reflection probes bake time is not in editor log

Global Illumination

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Jun 01, 2015

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Version/s: 5.1.0f3

There is no data on how long reflection probes took Currently we have: Enlighten: Precompute started. ... Enlighten: Precompute too... Read more

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