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0
votes
Fixed

[GPU PLM] 'Firefly' artifacts are visible when multiple area lights are ...

Global Illumination

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May 05, 2020

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Version/s: 2020.2.0a10

Steps to repro: 1. Download the attached project and open the 'BeachCoast' scene; 2. In the Lighting window press 'Generate Lighting... Read more

0
votes
Fix In Review

Crash with empty stacktrace when starting bake in the new scene after ba...

Global Illumination

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May 05, 2020

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Version/s: 2020.2.0a10

Steps to repro: 1. Open the attached project 'case_886275-Progressive_Lightmapper_Adventure_Game' and 'ProgressiveLightmappingExampl... Read more

0
votes
Active

Light probe turns black when a punctual light overlaps it

Global Illumination

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Apr 30, 2020

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Version/s: 2017.4, 2019.3.9f1, 2020.2

How to reproduce: 1. Open "1242829_Lightmapper" project 2. Observe the Sphere GameObjects in the Scene view 3. Go to Window -> Rende... Read more

4
votes
Fix In Review

Loading the second Scene with baked lighting leaves its lighting even af...

Global Illumination

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May 06, 2020

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Version/s: 2019.3.0b1, 2019.3.12f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project "1244629.zip" 2. Open the "Base" scene 3. Click Button "Load Scene 1" (In-Game UI) 4.... Read more

0
votes
Duplicate

[PLM] Lightmapper never finishes with progressive updates enabled in aut...

Global Illumination

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May 06, 2020

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Version/s: 2020.2.0a11

Steps To Reproduce: 1. Create a new Project with URP template 2. Package Manager > Universal RP > Upgrade to 8.1.0 or 9.0.0 preview... Read more

1
votes
Fixed

[PLM] Lightmapper never finishes with progressive updates enabled in aut...

Global Illumination

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May 07, 2020

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Version/s: 2020.2.0a11

Kuba: Attached repro didn't reproduce it for me, but the repro from the duplicate https://fogbugz.unity3d.com/f/cases/1244786 did. I... Read more

0
votes
Fix In Review

Crash on ReflectionProbes::PresentProbe when calling ReflectionProbe.Ren...

Global Illumination

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May 03, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project and scene "Test" 2. Enter Play Mode --observe crash Reproducible with: 2018.4.2... Read more

0
votes
Fixed

[URP] Transparencies are ignored because URP uses _BaseMap as main textu...

Global Illumination

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May 11, 2020

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Version/s: 2019.3.13f1

Steps to reproduce: 1. Download and open the attached project (URP_TextureAlphaMask_Shadows) 2. Bake the lighting using either the ... Read more

0
votes
Fixed

Experimental.Lightmapping.Bake docs are a bit confusing

Global Illumination

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May 12, 2020

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Version/s: 2019.3

Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/... Read more

0
votes
Active

EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled

Global Illumination

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May 18, 2020

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Version/s:

When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more

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