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0
votes
Fixed

[GPU PLM] Excessive memory usage and crash when having many Light Probe ...

Global Illumination

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Dec 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project 2. Open 'ErrorScene' Scene 3. Notice that Progressive GPU L... Read more

0
votes
Active

[GPU PLM] Neverending bake on OSX with AMD GPU in the CornellBox project

Global Illumination

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Jan 14, 2020

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Version/s: 2020.1.0a18

Prerequisites: You'll need a OSX machine with AMD GPU having at least 4 GB of VRAM. Steps to repro: 1. Open the attached project on... Read more

1
votes
By Design

Material's emission is not passed through transparent GameObject when 'C...

Global Illumination

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Jan 06, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more

0
votes
Fixed

LightProbes.Tetrahedralize() and LightProbes.TetrahedralizeAsync not lon...

Global Illumination

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Dec 20, 2019

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Version/s: 2019.3, 2019.3.0f4

Steps to reproduce: 1. Open Scene "empty" 2. Ovserve that there is a cube, receving light from light probe group in the scene 3. Ru... Read more

0
votes
Won't Fix

Settings in the Lighting Settings window are not automatically updated w...

Global Illumination

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Jan 16, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open user-submitted project (LightmapParameters) 2. Open the Lighting Settings window 3. In the Mixed Lighting ... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Global Illumination

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more

0
votes
Duplicate

[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...

Global Illumination

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps) 2. Set Lightmap ... Read more

0
votes
Fixed

[PLM] Directionality artifacts after baking GI with area light with cert...

Global Illumination

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Jan 21, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0a20

Steps to repro: 1. Open the attached project and 'Lights and Shadows' scene; 2. In the Lighting window press Generate Lighting butto... Read more

1
votes
Active

[GPU PLM] Indirect bounce is missing in some instances

Global Illumination

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Jan 21, 2020

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more

0
votes
Duplicate

Crash in RtlUserThreadStart when baking Global Illumination using Progre...

Global Illumination

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Jan 13, 2020

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Version/s: 2020.1.0a12, 2020.1.0a18

Steps to reproduce: 1. Open the attached project ("1211300.zip") 2. Open "CrashScene" Scene (Might crash after this step as it auto-... Read more

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