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0
votes
Fixed

Baked light color is not changed after changing color temperature and re...

Global Illumination

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Jan 07, 2020

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Version/s: 2019.3.0f4

Light color temperature is not reflected with baked lights, as it always produces the base light color. Steps to reproduce: 1. Open... Read more

0
votes
Fixed

[Enlighten] "There should be one material data entry per instance" error...

Global Illumination

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Jan 07, 2020

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Version/s: 2019.3.0a12, 2020.1, 2020.1.0a18

"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps... Read more

0
votes
Active

TempBuffer <RenderTexture> is not released in memory when using deprecat...

Global Illumination

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Dec 19, 2019

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Version/s: 2019.1.0a11, 2019.2, 2019.2.15f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "TestScene" 2. Open the Memory Profiler (Window->Analysis->Memory Pro... Read more

0
votes
Duplicate

Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...

Global Illumination

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Jan 08, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f4, 2020.1

Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Change to 4K lightmap size 3. Change t... Read more

2
votes
Won't Fix

Light is not baked on Light Probes when Lighting is baked in Mixed mode

Global Illumination

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May 04, 2019

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Version/s: 2017.4.26f1, 2017.4.27f1, 2019.3.0a2, 2020.1

Steps to reproduce: 1. Create an empty project and import a package from ownCloud 2. Search for "Subway 2" Scene 3. In the Hierarchy... Read more

0
votes
Active

[GPU PLM] VRAM not released following a GPU PLM bake

Global Illumination

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more

0
votes
Fixed

[GI] Lightmap exposure slider has insufficient range for default directi...

Global Illumination

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Nov 28, 2019

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Repro: 1. Create a new project using the HDRP Scene Template 2. Open the default Scene "sampleScene.unity" 3. Generate lighting fro... Read more

0
votes
Fixed

Crash in ProgressiveRuntimeManager::GetLightmappingGpuDevices after upgr...

Global Illumination

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Jan 10, 2020

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Version/s: 2020.1.0a19

Steps to repro: 1. Download the attached project and open it. Actual result: Editor crashes. Last calls from the stack trace: 0x00... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Global Illumination

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more

1
votes
Active

"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...

Global Illumination

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Jan 13, 2020

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Version/s: 2019.3.0f3, 2020.1.0a1

Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more

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