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[FrameDebugger] "Draw Mesh (instanced)" not shown in Frame Debbuger when...
Reproduction steps: 1. Open the attached user's Unity project "ParticleGPUInstancing.zip" 2. Go to File > Build Settings and select ... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps: 1. Open the attached project "1127156.zip" and load Scene "SampleScene" 2. Open the Frame Debugger window (Windo... Read more
(Frame Debugger) Clear events constantly appear and disappear
How to reproduce: 1. Open up URP's GraphicsTestProject_Foundation 2. Open scene: 012_PBS_EnvironmentBRDF_Spheres 3. Enable the Frame... Read more
[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...
How to reproduce: 1. Open the attached project "UIDoubleDrawCalls.zip" 2. Build and Run a Development Build to a mobile device 3. Na... Read more
[Frame Debugger] Frame event data doesn't update after clicking on frame...
Reproduction steps: 1. Open user's project "framedebuggerbug.zip" 2. In the top toolbar select File/Build Settings... 3. Make sure D... Read more
Incorrect triangle counts reported to FrameStats when using DrawProcedural
Reproduction steps: 1. Open the attached project ("Case_1325272_2021.2.zip") 2. Turn on the Statistics window: Game window > Stats 3... Read more
[FrameDebugger] Texture icon not displaying when Frame Debugging Player
Reproduction steps: 1. Open user attached project 2. Build and Run the game 3. Attach the Frame Debugger to the Player 4. Select Cam... Read more
All about bugs
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Latest issues
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