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SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Console ... Read more
SpeedTrees move around when in Play Mode and moving camera in the Scene ...
How to reproduce:1. Open the user's attached project "TreeTest.zip"2. Enter the Play Mode3. Make Scene view and Game view windows vi... Read more
Water surface is not rendered when using Unlit Draw Scene view mode
Steps to reproduce: Open the attached project Open the OutdoorsScene Switch Scene view mode to Unlit Draw mode Actual results: The W... Read more
[HDRP] Stop spamming "Hardware not supported for Volumetric Materials" e...
Report from this discussions thread : https://discussions.unity.com/t/hdrp-should-stop-spamming-the-hardware-not-supported-for-volum... Read more
Renders "Add" button has no OnHover action
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. Drag the Asset into the scene3. Select the SpeedTr... Read more
"Custom" Unit Conversion allows to set negative Scale Factor
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
Seams are visible on the Water System when multiple tiles are used and t...
How to reproduce:1. Open the “HDRP_Water” project2. Open the “Main” scene3. Open the Scene view4. Click on the “Anchor” GameObject i... Read more
[HDRP] Game View skybox is half black when enabling and disabling the "S...
How to reproduce:1. Create a new HDRP project2. In the hierarchy, select the "Sky and Fog Volume"3. In the inspector, disable and en... Read more
[Water] Cannot possible to create more than 32 foam generators
When dealing with a large world, foam generators should be sorted based on distance to camera and only the first 32 should render Read more
Selecting unsupported Material in Physically Based Sky throws “Rendering...
Steps to reproduce:1. Create project using empty HDRP project2. In Hierarchy window select “Sky and Fog Volume” GO3. In Inspector wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size