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0
votes
Fixed

[Embedded Linux] Crash on Application Launch with Vulkan

Embedded OS

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Dec 05, 2025

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Version/s: 6000.0.62f1, 6000.3.1f1, 6000.5.0a3

Steps to reproduce: Create new project Disable "Auto Graphics API" in "Player Settings/Other Settings" Set Vulkan as only Graphics A... Read more

0
votes
Fixed

[Windowing] Fix naming convention in Windowing API by using camelCase fo...

Embedded OS

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Jan 16, 2026

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Version/s: 6000.4.0b6, 6000.5.0a6

Actual results: Properties in Windowing.ResolutionChangedEventArgs and {}Windowing.{}{}PositionChangedEventArgs{} are using PascalCa... Read more

0
votes
Fixed

[Windowing] Fix per-window transparency on Vulkan for EmbeddedLinux

Embedded OS

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Mar 04, 2026

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Version/s: 6000.5.0a9

Steps to reproduce: Use the GameWindowManager.Create overload pass in TransparencyMode.Transparent as a parameter when creating a se... Read more

0
votes
Fix In Review

[Linux Editor] Crash on __gl_projectPolygon when opening the Editor usin...

Embedded OS

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Mar 17, 2026

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Version/s: 6000.3.8f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

Reproduction steps:1. Create and open a new 3D projectOR1. Open an existing project Actual result: The Editor crashesExpected result... Read more

0
votes
Fix In Review

[Linux] Crash when launching Player on older CPUs

Embedded OS

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Apr 03, 2026

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Version/s: 6000.3.5f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a3

Reproduction steps:1. Launch the attached Player in the Linux environment Actual result: Player crashesExpected result: Players laun... Read more

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