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"AutoFill"menu item is presented in "Edit"
Steps to reproduce: Create a 3D project Go to the "Edit" menu item on the Mac Observe that the first submenu is "AutoFill" Actual re... Read more
”EditorUtility.OpenFilePanelWithFilters” function does not work when usi...
How to reproduce:1. Download a file with tar.gz type2. Open the attached “filter.zip” project3. Go to Menu > OpenTarball > Ope... Read more
Editor hangs without stack trace when minimizing the Editor
Reproduction steps:1. Create and open a new Unity project2. Minimize the Unity Editor Expected result: The Unity Editor is minimized... Read more
[macOS][menubar] macOS soft crashes when searching and browsing for disa...
Steps to reproduce: 1. Start the Unity editor with an empty project 2. Click on the "Inspector" window (to make sure the item we wil... Read more
Unity Hub opens instead of the Unity Editor when launching a project fro...
Reproduction steps:1. Open the Windows command prompt2. Run a command to open a Unity project, including a backslash at the end of t... Read more
[Ubuntu] Red squares instead of ticks in dropdown options
Steps to reproduce: Open a Unity Project Right-click in the Project Window and click 'View in Import Activity Window' In the toolbar... Read more
[Mac] Menu sometimes renders empty when using help
Steps to reproduce: Click on the Help menu. Type something in, for example "visual". Scrub through the results by hovering over them... Read more
EditorUtility.DisplayDialog() does not show the message when the message...
How to reproduce:1. Open the “message“ project2. In the menu select Example → Long Display Dialog3. Observe the modal dialog Expecte... Read more
Unity Editor Preferences window menu labeled "Settings" on macOS devices
How to reproduce:1. Create a new Unity project2. Go to “Unity” option in the Top Bar3. Observe the menu Expected results: There is a... Read more
[macOS] Crash on __pthread_kill when Exporting a Package while another ...
Reproduction steps:1. Open the attached “ReproProj” project2. Go to Assets > Export Package3. Select all Assets4. Press the Expor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected