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No Font Asset is assigned to filenames when Editor version is saved in a...
Steps to reproduce:1. Save the Editor version in a folder with non-Latin characters like {{Unıty Editör}}2. In Unity Hub, locate t... Read more
Editor window minimizes when changing the Layout while using the Windows...
How to reproduce:1. Create an empty project2. Dock the Editor's "main" window to the side of the screen3. In the Editor window, chan... Read more
Editor Menus text doesn’t update when Switching Editor language back to ...
Steps to reproduce: Make sure that the Language Modules are installed via Unity Hub Create a Unity project Go to Unity > Settings... Read more
UI scaling showing inconsistent values and displaying warning when using...
How to reproduce:1. Make sure there are at least two monitors and they are set to different scales in Windows2. Create and open a ne... Read more
Dropdown options appear on top of the window when part of the window is ...
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI > UI Document)3. Double-click on the newly create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected