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4.3b1 doesn't auto-generate solution files when opening C# scripts in OSX
Operating System:OSX 10.8.4 Version:Unity pro 4.3b1 Steps to duplicate:1. Open Unity in OSX2. Create a new project (parameters don't... Read more
Error with mesh that has no normals in Unity
If you create a mesh with tangents but no normals, unity will display a message saying "Shader wants normals, but the mesh X doesn't... Read more
GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce:1. Open attached project2. Open scene "Example"3. Enter play mode - a label shows how many gameobjects are there with t... Read more
Need to save the scene to save changed colors if the color change was do...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. Navigate through the Project window to "Resources" ->... Read more
Selection List Bug- uGUI beta
When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more
Project Wizard on PC is not resizable
The New Project/Open Project window is resizable on Mac, but not on PC. Read more
Impossible to overwrite folders with create new project wizard
To Reproduce:1. Create a new folder and pick a name for it (test for example)2. Open Unity Project Wizard and try to create a new pr... Read more
DisplayProgressBar replaces forward slash with a backslash
To reproduce:1. Open project UnityBugReport_ProgressBarSlash2. In project go to Editor > ExampleCode. Notice that the title has a... Read more
Console log message count increase while scrolling mouse wheel
In play mode, hover mouse pointer over console window in the editor and roll mouse wheel in any direction. This action makes log mes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected