Search Issue Tracker
"IndexOutOfRangeException" errors appear when entering Play Mode if usin...
How to reproduce: 1. Open project "ZD_1162225_DeferredArray.zip" 2. Enter the Play Mode 3. Observe the Console window Expected resu... Read more
NullReferenceException is thrown when using [GenerateAuthoringComponent]...
NullReferenceException is thrown in the Console window when attaching an IBufferElementData authoring component that has a single pu... Read more
[Platforms] Build Configuration does not have an option to Run the build
How to reproduce: 1. Download the attached project 'DOTS_AndroidBuild.zip' 2. Go to the BuildConfigurations folder and press on Andr... Read more
"NativeCustomArray" compilation errors appear using Collections
Reproduction steps: 1. Download and open the attached "Native Container.zip" project 2. Observe the console window Expected result:... Read more
Building project results in multiple ENABLE_UNITY_COLLECTIONS_CHECKS war...
Reproduction steps: 1. Open the attached project "BuildWarnings.zip" 2. Build the project 3. Observe the Console Expected result: n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorUtility.IsValidUnityYAML failing to properly validate YAML parsed into it
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode