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UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed. http://screencast.com/t/u... Read more
There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's
The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more
[AssetDatabase.FindAssets] Incorrect comment in AssetDatabase.FindAssets...
http://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html This page shows an example in the bottom of the page. The co... Read more
-e http://docs.unity3d.com/ScriptReference/Quaternion-
http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html The documentation on Quaternion's operator* says: "Rotati... Read more
Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example. Expected: some example that will help users understand the purpose a... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically upda... Read more
Broken links in UI docs due to missing namespace in referenced types
See links inside e.g.: http://docs.unity3d.com/ScriptReference/UI.Image-fillCenter.html http://docs.unity3d.com/ScriptReference/UI.I... Read more
Class variables are shown with namespaces (classes are not)
Minor thing, but looks a bit inconsistent and can lead to very long type names (e.g. with the Animations namespace in 5.0). Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic