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LOD Bias can be set as anything from 0 to +infinity, not only between 0 ...
http://docs.unity3d.com/Manual/class-QualitySettings.html In LOD bias explanation, manual says that the value is reflected as fract... Read more
Graphics Settings documentation page needs a new screen shot
Graphics Settings documentation page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20... Read more
formatting broken in table on AudioClip
-e: see title -repro: --go to/Documentation/html/en/Manual/class-AudioClip.html --NOTICE the property column in the properties tab... Read more
markup left in list items
-e: see title -repro --go to /Documentation/html/en/Manual/AssetServer.html --NOTICE the list items 2-7 under "Best Practices & Com... Read more
The pixelation slider in sprite editor is missing from docs
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html a description of the pixelation slider is missing (... Read more
BlenderAndRigify manual issues
Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/BlenderAndRigify.html a) Blender version was updated to 2.73. Can users use the ... Read more
Content issues in Mecanim FAQ
Content issues in Mecanim FAQ Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/MecanimFAQ.html "We are using the legacy animatio... Read more
Documentation refers to Menu -> lightmapping when it should be menu -> l...
1. go to manual ->lightmapping (file:///E:/Unity%205.0.0b14/Editor/Data/Documentation/en/Manual/Lightmapping.html) 2. under "Prepari... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials