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[ReflectionProbes] Documentation on Reflection Probe component has to be...
- Screenshot needs to be updated after "Near and Far labels covered by input fields" bug is fixed (case 620254) - Docs mention Baked... Read more
Several descriptions for animation clip settings are missing from the do...
1. Import the attached package 2. Change the fbx type to Humanoid 3. Open the Animations tab 4. Notice "Events" and "Motion" at the ... Read more
Graphics Settings documentation page needs a new screen shot
Graphics Settings documentation page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20... Read more
Quality Settings page needs a new screen shot
Quality Settings page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20Files%20(x86)/U... Read more
Sprite border docs are sparse; broken link to sprite size
Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I can... Read more
Broken link
Broken link Open file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/MecanimPeformanceandOptimization.h... Read more
Render texture manual is out of date
The renter texture manual does not include the information about the Anti-Alising and Depth Buffer options. You can also see that th... Read more
Screen shots need to be updated on "Game Object-Component Relationship" ...
Screen shots need to be updated on Game Object-Component Relationship documentation page Please see the following documentation lin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic