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Projection matrix is altered when using RasterCommandBuffer.ClearRenderT...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Test.unity” Scene3. Observe the Game view4. N... Read more
Crash on CheckDeviceStatus when selecting GameObjects in the scene view ...
How to reproduce:1. Open the attached “IN-138201“ project2. Open the “SampleScene”3. Click around in the scene view until the “Inspe... Read more
Crash on CheckDeviceStatus when opening a UI Panel in Play mode on a spe...
How to reproduce:1. Open the attached “IN-139859” project2. Open the “0“ scene3. Enter Play mode4. Move the character towards the sh... Read more
D3D12 device crash with various stacktraces when finalizing lightmap gen...
How to reproduce:1. Open the attached “IN-139060.zip” project2. Open the “Main Scene”3. Open the Lighting Window and click “Generate... Read more
DX12 Graphics API is not used, when it is first in the graphics API list
Repro steps: Start a project in the Editor, where DX12 is set as the first graphics API in the project settings Observe the selected... Read more
Crash on UnityMain when building for release using 192 terrains with Dir...
How to reproduce:1.Open the "IN-138719" project2.In the Build Settings window, set Platform to Windows3.Disable Development Build4.C... Read more
[DX12][XR] Editor crashes when entering Play Mode with Meta Link connect...
Steps to reproduce:1. Open the attached user's project "XrCrash.zip"2. Make sure the Graphics API is set to DX123. Connect Meta Link... Read more
Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode...
Reproduction steps:1. Open the attached "IN-140052_Repro" project2. Open scene "OutdoorsScene"3. Enter Play mode Expected result: Th... Read more
Crash on NVDEV_Thunk when changing VideoPlayer clip source on certain ma...
How to reproduce:1. Open the attached “IN-135841.zip” project2. Open the “_Recovery/0 (1).unity” scene3. Enter Play Mode4. Select th... Read more
Expanded foldouts collapse when reselecting D3D12 Device Filter List asset
Steps to reproduce: Create a new project Go to Assets > Create > Rendering > Device Filters > D3D12 Device Filters Selec... Read more
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