Search Issue Tracker

0
votes
Active

Projection matrix is altered when using RasterCommandBuffer.ClearRenderT...

DirectX12

-

Mar 31, 2026

-

Version/s: 6000.0.69f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Test.unity” Scene3. Observe the Game view4. N... Read more

0
votes
Fixed

Crash on CheckDeviceStatus when selecting GameObjects in the scene view ...

DirectX12

-

Apr 01, 2026

-

Version/s: 6000.0.72f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2

How to reproduce:1. Open the attached “IN-138201“ project2. Open the “SampleScene”3. Click around in the scene view until the “Inspe... Read more

0
votes
Active

Crash on CheckDeviceStatus when opening a UI Panel in Play mode on a spe...

DirectX12

-

Apr 16, 2026

-

Version/s: 6000.0.73f1, 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a5

How to reproduce:1. Open the attached “IN-139859” project2. Open the “0“ scene3. Enter Play mode4. Move the character towards the sh... Read more

0
votes
Won't Fix

D3D12 device crash with various stacktraces when finalizing lightmap gen...

DirectX12

-

Apr 17, 2026

-

Version/s: 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a3

How to reproduce:1. Open the attached “IN-139060.zip” project2. Open the “Main Scene”3. Open the Lighting Window and click “Generate... Read more

0
votes
Fixed

DX12 Graphics API is not used, when it is first in the graphics API list

DirectX12

-

May 05, 2026

-

Version/s: 6000.3.9f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5

Repro steps: Start a project in the Editor, where DX12 is set as the first graphics API in the project settings Observe the selected... Read more

0
votes
Duplicate

Crash on UnityMain when building for release using 192 terrains with Dir...

DirectX12

-

Apr 23, 2026

-

Version/s: 6000.3.13f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a5

How to reproduce:1.Open the "IN-138719" project2.In the Build Settings window, set Platform to Windows3.Disable Development Build4.C... Read more

0
votes
Fixed

[DX12][XR] Editor crashes when entering Play Mode with Meta Link connect...

DirectX12

-

Apr 27, 2026

-

Version/s: 6000.6.0a4

Steps to reproduce:1. Open the attached user's project "XrCrash.zip"2. Make sure the Graphics API is set to DX123. Connect Meta Link... Read more

0
votes
In Progress

Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode...

DirectX12

-

Apr 28, 2026

-

Version/s: 6000.0.73f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a3

Reproduction steps:1. Open the attached "IN-140052_Repro" project2. Open scene "OutdoorsScene"3. Enter Play mode Expected result: Th... Read more

0
votes
Active

Crash on NVDEV_Thunk when changing VideoPlayer clip source on certain ma...

DirectX12

-

Apr 29, 2026

-

Version/s: 6000.0.73f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a3

How to reproduce:1. Open the attached “IN-135841.zip” project2. Open the “_Recovery/0 (1).unity” scene3. Enter Play Mode4. Select th... Read more

0
votes
Active

Expanded foldouts collapse when reselecting D3D12 Device Filter List asset

DirectX12

-

May 04, 2026

-

Version/s: 6000.4.6f1, 6000.5.0b6, 6000.6.0a5

Steps to reproduce: Create a new project Go to Assets > Create > Rendering > Device Filters > D3D12 Device Filters Selec... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.