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ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce:1. Open project "ProjectTesting.zip"2. Go to Build Settings (File>Build Settings)3. Build for the iOS4. Go to th... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps:1.Open attached Unity project.2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
[BuildPlayer] Only the first build succeeds if building through command ...
Steps to reproduce: 1. Open attached project2. In file explorer, open project folder. There's a "test.bat" file.3. Edit it and speci... Read more
Custom cursor looks corrupted or invisible on Mac and Windows Standalone...
1. Open attached project2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone3. Build and run t... Read more
[Standalone] Deploying to a remote folder fails
Reproduction steps:1. Open any project2. Try to build to a shared folder on a remote machine3. Fails with following output: Director... Read more
error console not shown in dev build
-e: error console not shown in dev build -the console is not shown for dev builds of Windows/OSX standalone or webplayer -repro:--bu... Read more
Unity can't build to folders outside of project folder
Fix has been pulled to trunk and 5.5 Read more
Build Settings. Can't move selected scenes in list if Build Settings win...
Steps:1. Open File->Build Settings2. Add several scenes to the list.3. Select one or two scenes.4. Press and hold left mouse butt... Read more
[BatchMode] Crash when using -buildTarget in batch mode to change platform
To reproduce:1) Download attached project2) Run Unity through command line like this: '<Path_to_Unity>/Unity.exe -batchmode -n... Read more
"The digital signature is not valid" when using a custom icon in Windows
Repro steps:1) Open a new project2) Build it with default settings for Windows3) Find the .exe file4) Right click it -> Propertie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject