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Build process does not set ERRORLEVEL in non-batchmode
To reproduce: 1. Adjust the paths in the batch file to your local Unity path. 2. Run the batch file to build in -batchmode 3. Note t... Read more
[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...
Reproduction Steps: 1. Create new project 2. Set build target to iOS 3. Press Build 4. Name project ".." or "..\" or "..\." 5. Notic... Read more
PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...
How to reproduce: 1. Open the attached "IconRepro" project and "main" scene 2. Go to Build settings --> Player settings --> Icon and... Read more
[MacOS] EditorPrefs.SetString fails to set value if used in batchmode
To reproduce: 1. Download project 2. Run from command line: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more
Unable to open standalone builds
Unable to open standalone builds. Environment: Windows 10, Mac OS 10.12 Unity 2018.1.0a6 Steps to reproduce: 1. Launch Unity. 2. ... Read more
Worker threads for Enlighten are set up when launching a Server Build
How to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the proje... Read more
Custom resolution box is missing in windowed mode of standalone build in...
Custom resolution box is missing in windowed mode of standalone build in OSX Steps to reproduce: 1) Create new project 2) File > Bu... Read more
Scripting defines are not multiplatform as indicated by a star in the pl...
How to reproduce: 1. Open attached project 2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform -- The ... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro: 1. Create a new project. 2. File > Build settings 3. Switch to a different platf... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the build using -force-glcore argument 4. Change the r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range