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1
votes
Fixed

Application.targetFrameRate inconsistent with documentation

Deployment Management

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Jan 25, 2012

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Version/s: 3.5.0f1

According to docs: "targetFrameRate is ignored in the editor". In practice: - it works in the editor as long as vsync is off - onc... Read more

0
votes
Won't Fix

On Application.OpenURL browser does not receive focus when standalone is...

Deployment Management

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Jul 23, 2008

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Version/s: 2.0.2f2

When a windows standalone is in fullscreen, and Application.OpenURL is invoked, the newly opened browser window does not receive fo... Read more

0
votes
Won't Fix

Prefab errors when not all components of quaternion are overridden

Deployment Management

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Mar 03, 2012

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Version/s: 3.5.0f5

Errors in the console when importing the project. Steps to reproduce : - just import the project attached to this - open the scene... Read more

0
votes
Fixed

Unity 3.5's importer doesn't deal with negative x scale

Deployment Management

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Mar 05, 2012

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Version/s: 3.5.0f5

"type == m_TransformInfo.transformType" error message is written in console windows if script has negative x scale. Read more

0
votes
Fixed

Random.seed can't be set to reproduce random rolls

Deployment Management

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Mar 15, 2012

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Version/s: 3.5.0f5

Random.seed can't be set to reproduce random rolls (probably due to internal data type unsigned long). This will stop applications f... Read more

1
votes
Duplicate

Application.loadedLevelName does not return the last loaded scene's name

Deployment Management

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Mar 15, 2012

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Version/s: 3.5.0f5

Repro steps: 1. Open attached project 2. Play scene1; 3. Press fire button to load scene2; 4. Stop scene; 5. Check out console log o... Read more

0
votes
Fixed

Unity Crashes w/ Out of Memory exception compiling resources

Deployment Management

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Apr 12, 2012

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Version/s: 3.5.1f2

To reproduce: 1. Create a project with a lot of .ogv files, total of ±1.5gb 2. Build for standalone Read more

0
votes
Won't Fix

Add support for resource files larger than 2GB

Deployment Management

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Jun 01, 2012

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Version/s: 3.5.2f2

The current max size for a single game object is 2GB. That limit could be removed or increased. Read more

0
votes
Won't Fix

Values are reseted when entering playmode

Deployment Management

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Jul 03, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - open the test scene - click on Cube_prefab and editor BUG - change HP value - press play and notice that the... Read more

1
votes
Not Reproducible

CheckConsistency: Transform child can't be loaded' When switching betwee...

Deployment Management

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Jul 03, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - open the project - open the scene TestDontSave - press play and notice the errors in the console Read more

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