Search Issue Tracker
Background Color and Background Image text are getting clipped when logo added to the list in splash Image. Steps to repro: 1. Crea... Read more
1. Create new project 2. Build to OSX with default settings 3. Open built .app and nothing will be displayed 4. Disable resolution d... Read more
To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more
Workaround: disable "Script Debugging" in build settings window. Open attached project: 1. Open attached project 2. Go to Build Set... Read more
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
Steps to reproduce: 1. Download and import attached project. (CompileError.zip) 2. Open scene: main. 3. Press play. 4. No compilati... Read more
Steps to reproduce bug: 1. Open attached project and open the 'demo' scene 2. Click 'Play' and observe the 'Cursor texture update co... Read more
How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Android] PointerEventData.pointerId value is incorrect when pressing a finger on the screen
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version