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Objects disappear when Occlusion Culling is enabled
Reproduction steps: 1. Download the attached project named "Bug_Builtin.rar". Original case uses HDRP but it also happens on builtin... Read more
Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps: 1. Open project "BattleState-CullingTest2018.zip" 2. Open Build Settings window from File > Build Settings 3. En... Read more
Planar Reflection Probe always forces objects to be rendered when occlus...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Bugs 3. Go to the Game view and enable the Stats overlay ... Read more
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...
Reproduction steps: 1. Open the user's attached project 2. Open Scene 'Assets/xddxxx' 3. Open 'Window -> Rendering -> Occlusion Cull... Read more
[Android] [URP] Occlusion culling has performance regression in CullScri...
Reproduction steps: 1. Open the attached project "OCIssue-2019.zip" 2. Build and Run on Android device 3. Select CPU Usage Profiler ... Read more
Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...
Reproduction steps: 1. Open the attached project "Case_1389626" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Conso... Read more
Worldspace canvas is not visible under occlusion culling
Reproduction steps: 1. Download and open the attached "My project.zip" project 2. In the Hierarchy window, select the "Main Camera" ... Read more
CPU/GPU utilization goes up to 10-40% when Occlusion Culling window is o...
How to reproduce: 1. Open attached project "EditorGpuUtilization.zip" 2. Look at the GPU/CPU utilization in the Task Manager 3. Open... Read more
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other b... Read more
[Graphics] LOD assets at certain angles get incorrectly culled when usin...
Reproduction steps: 1. Open the project in "OcclusionTest.zip" 2. Open TerrainExample scene 3. Have Game window visible and move the... Read more
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