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votes
Active

Objects disappear when Occlusion Culling is enabled

Culling

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Nov 04, 2021

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Version/s: 2020.3, 2021.1.17f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Download the attached project named "Bug_Builtin.rar". Original case uses HDRP but it also happens on builtin... Read more

0
votes
Fixed

Culling Dynamic Objects takes significantly longer in 2019.4 and above c...

Culling

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Feb 01, 2022

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Version/s: 2019.4, 2019.4.35f1, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open project "BattleState-CullingTest2018.zip" 2. Open Build Settings window from File > Build Settings 3. En... Read more

0
votes
Active

Planar Reflection Probe always forces objects to be rendered when occlus...

Culling

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Nov 07, 2021

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Version/s: 2020.3, 2021.1.17f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Bugs 3. Go to the Game view and enable the Stats overlay ... Read more

0
votes
Active

Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...

Culling

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Jan 03, 2022

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Version/s: 2020.3, 2021.2.0f1, 2021.3, 2022.2

Reproduction steps: 1. Open the user's attached project 2. Open Scene 'Assets/xddxxx' 3. Open 'Window -> Rendering -> Occlusion Cull... Read more

2
votes
Active

[Android] [URP] Occlusion culling has performance regression in CullScri...

Culling

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Dec 14, 2021

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Version/s: 2019.4.33f1, 2022.1.0b1, 2022.2.0a1

Reproduction steps: 1. Open the attached project "OCIssue-2019.zip" 2. Build and Run on Android device 3. Select CPU Usage Profiler ... Read more

1
votes
Active

Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...

Culling

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Dec 19, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "Case_1389626" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Conso... Read more

1
votes
Won't Fix

Worldspace canvas is not visible under occlusion culling

Culling

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Oct 29, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Download and open the attached "My project.zip" project 2. In the Hierarchy window, select the "Main Camera" ... Read more

2
votes
Fixed

CPU/GPU utilization goes up to 10-40% when Occlusion Culling window is o...

Culling

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Jun 09, 2021

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Version/s: 2021.2.0a15, 2021.2.0a19

How to reproduce: 1. Open attached project "EditorGpuUtilization.zip" 2. Look at the GPU/CPU utilization in the Task Manager 3. Open... Read more

0
votes
Active

[XR] Tree Shadows in built in renderer are culled too early at edge of s...

Culling

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Jun 03, 2021

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.2.0a5

This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other b... Read more

2
votes
By Design

[Graphics] LOD assets at certain angles get incorrectly culled when usin...

Culling

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Apr 08, 2021

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Version/s: 2018.4, 2018.4.30f1, 2019.4, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the project in "OcclusionTest.zip" 2. Open TerrainExample scene 3. Have Game window visible and move the... Read more

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