Search Issue Tracker
5
votes
Fixed
[Android]"Run In Background" is turned off when selecting the "Android" ...
Reproduction steps: 1. Open the user's attached project "NewUnityProject2020.zip" 2. Open "Build Settings" and "Project Settings", a... Read more
0
votes
Third Party Issue
[ChromeOS] Player window gets stuck when docked in the Split Screen mode
How to reproduce: 1. Open the attached project named "Case_1367589" 2. Switch the Target Platform to Android and Build the project 3... Read more
0
votes
Fixed
[ChromeOS] When Patch and Patch And Run build options are used there is ...
How to reproduce: 1. Create a new project 2. Open the Build Settings and switch the Target Platform to Android 3. Enable the Develop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use