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On M1 Macs the Camera is not rendering in standalone Player when "Clear ...
How to reproduce: 1. Open the attached “1378799.zip” project 2. Open the “MainMap” Scene (search for it in Project window search) 3.... Read more
Texture contents are not copied correctly when using CopyTexture method ...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter Play Mode 4. Press "E" on the keyboa... Read more
Setting the Camera.targetTexture through a script will cause the depth b...
How to reproduce: 1. Open the attached project "UnityBugDepthClear.zip" 2. Open SampleScene 3. Click Play 4. Click Space Expected r... Read more
Camera.WorldToScreenPoint is producing different behavior with dynamic r...
Reproduction steps: 1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution" 2. Enter Play Mode 3... Read more
World Space Canvas is not rendered to the Render Texture on build when C...
How to reproduce it: 1. Open the user's attached project "ui_rendertex_build_test.zip" 2. Load the "SampleScene" 3. Build and Run th... Read more
Setting Camera.targetTexture = null increases camerastack stackcount
Reproduction steps: 1. Open attached project "CameraStack.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Frame Debugger windo... Read more
GeometryUtility.CalculateFrustumPlanes/TestPlanesAABB returns true when ...
Reproduction steps: 1. Open the attached project "PlaneCheckRepro.zip" 2. Open "SampleScene" scene 3. Select the Main Camera gameObj... Read more
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