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[2022.2] “targetDisplay” doesn’t change the camera’s “Target Display” se...
How to reproduce:1. Open the attached “TargetDisplay.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScen... Read more
[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...
1.Open user selected project2.Play scene3.Press space to capture a screenshot Notice error mesage in console appearing GfxFramebuffe... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...
Steps to reproduce: 1. Open attached project;2. Click on "Main Camera" GameObject;3. In the Scene view mark "Occlusion culling" chec... Read more
Camera.allCameras returns cameras from all loaded Scenes when using mult...
How to reproduce:1. Create and open a new project2. In the Project window, Right-click > Create > Scene and name it "TestScene... Read more
ImageEffects: Noise; user can not set Noise Shape value to 1, only 0.99
To reproduce:- Open attached project- Select the Main Camera object in Hierarchy- Observe the "Noise And Grain (Script)" component N... Read more
[Mobile] Several image effects fail on GLES devices while having valid s...
To reproduce:1. Open project Image_effects2. Build and run on blackberry3. Only few Image effects will work properly, others are jus... Read more
Error when enabling and disabling portals
Steps to reproduce : - open the project- open Tools > Store > PortalGridSpawn- set a grid of 20x20 and compute the OC- select ... Read more
LOD - NullReferenceError when closing the Object Picker window
To reproduce:- Open attached project and launch "test" scene- Select Main Camera and go to LODGroup component in Inspector- Click on... Read more
Typos in the Occlusion window: Bake tab - see the print
"spesific" - "specific""if a value if 4" - "if value 4 is chosen""don't" - "then all the objects...will block visibility and the obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked