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0
votes
Fixed

[HDR] Camera doesn't detect transparency if HDR is enabled

Camera

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Sep 16, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project in Unity 5.1 2. Open scene "Test" and run it 3. Both, red cube and plane, are rendered... Read more

0
votes
Fixed

[Deferred][Radeon][DX9] White pixel artifacts in some deferred shading s...

Camera

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Sep 17, 2015

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Version/s: 5.2.0f1

Repro steps: 1) Open the project on DX9 + AMD Radeon and TestDeferredDX9 scene 2) Run the scene 3) Notice a white pixel in the midd... Read more

0
votes
By Design

Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...

Camera

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May 27, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene 3. Go to the Hierarchy windo... Read more

1
votes
Fixed

Lights do not render correctly on RenderTexture between camera rect valu...

Camera

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May 13, 2017

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Version/s: 5.6.0p3

Steps to reproduce: 1. Open user attached project (RenderTextureLights) 2. See the scene view, note that the cube is illuminated wit... Read more

0
votes
Fixed

[LOD] LODGroup levels shows different values between Inspector and Scene

Camera

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May 24, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more

0
votes
By Design

[Forward] Texture UV Flips in Game View when Forward rendering is on

Camera

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Dec 16, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 4. Make sure game view window is visible 3. Open Player settings ... Read more

2
votes
By Design

[LOD] LOD rendered are active after disabling LOD group in Play mode

Camera

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Mar 01, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project; 2. Open LODBugTest scene; 3. Enter Play mode; 4. Press Enable/ Disable LOD button. Expected... Read more

0
votes
Fixed

[DX11] Screen flips upside down with non native full screen resolution &...

Camera

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Oct 07, 2015

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Version/s: 5.2.1p2

1. Open attached "Flip" project. 2. Build and run this project. 3. Select native screen resolution and make sure "Windowed" check bo... Read more

6
votes
Fixed

[Projector] Projectors renders twice per affected object if there is any...

Camera

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Sep 30, 2015

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Version/s: 5.2.1f1

To reproduced: 1.Create new project, import attached "repro" package. 2.Open and play "repro" scene, notice projected blue box on pl... Read more

0
votes
Won't Fix

[Rendering] Reset functionality is not working for Occulusion Portal

Camera

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May 31, 2019

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Version/s: 2019.2.0b5

Reset functionality is not working for Occulusion Portal Steps to Reproduce: 1. Create a new project 2. Hierarchy > right-click > ... Read more

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