Search Issue Tracker

15
votes
Fixed

Building with Autoconnect Profiler enabled throws error that ShowProfile...

Build Pipeline

-

Jul 12, 2018

-

Version/s: 2018.3.0a4, 2018.3.0a5

Steps to reproduce: 1. Create a new project 2. Enable Development build and Autoconnect Profiler 3. Build and Run Notice error in c... Read more

29
votes
Not Reproducible

Building on top of old build while its output_log.txt is open causes bui...

Build Pipeline

-

May 10, 2017

-

Version/s: 2017.1.0b4

Steps to reproduce: 1. Create new project 2. Build and run 3. Once resolution selection screen launches - close it 4. Navigate to _... Read more

16
votes
Fixed

Crash in ShaderVariantCollection::GetShaderKeywordSetForShader when buil...

Build Pipeline

-

Jun 12, 2017

-

Version/s: 2017.1.0b9

Reproduction Steps: 1. Import attached project. 2. Build and Run on any platform. (Login and Main scenes need to be included) Resul... Read more

31
votes
Postponed

[Standalone] Corrupted textures in a huge project

Build Pipeline

-

Mar 13, 2016

-

Version/s: 5.3.2p4

Reproduction steps: 1. Open attached "Stripped4" Unity project(4gb file). 2. Open and play "Physics Based Tank Controller/Scene/Demo... Read more

0
votes
Active

Building Player: HideFlags.HideAndDontSave not respected when ExecuteInE...

Build Pipeline

-

Mar 08, 2013

-

Version/s: 4.1.0f3

Very serious issue affecting Unity 4.x and 4.1 (tested in RC3) Incorrect dependencies in scene, not respecting HideFlags.HideAndDont... Read more

0
votes
Fixed

[WebGL] WebAssembly export fails while converting asm.js to WebAssembly

Build Pipeline

-

Feb 01, 2017

-

Version/s: 5.6.0b6

Reproduction steps: 1. Open the attached project 2. Build to WebGL (make sure that it's not a development build) Result: asm2wasm.e... Read more

2
votes
By Design

Using SwitchActiveBuildTarget API does not fully switch build target

Build Pipeline

-

Mar 17, 2017

-

Version/s: 5.4.2f2

How to reproduce: 1. Open user provided project 2. In File/Build Settings, set build to Android. 3. From Build menu, select 'Android... Read more

0
votes
Fixed

Build & run doesn't work if the project is built for the first time

Build Pipeline

-

Apr 07, 2017

-

Version/s: 2017.1.0b1

Reproduction steps: 1. Create a new project 2. Press Build & run 3. Exception printed out: UnityEditor.BuildPlayerWindow+BuildMetho... Read more

2
votes
Fixed

Building Asset Bundles for a different platform causes compile Errors wh...

Build Pipeline

-

Apr 07, 2017

-

Version/s: 5.6.0f3

Using a menu command to trigger BuildPipeline.BuildAssetBundles(...) for a different platform will cause a compiler error if you hav... Read more

0
votes
Fixed

Unity crashes when building a project for platform when platfform suppor...

Build Pipeline

-

Apr 10, 2017

-

Version/s: 5.5.2f1

Steps to reproduce: 1. Open the attached project (Marsh-TakeTwo.zip) 2. Click on Menu bar -> HoloToolkit -> Build Window -> Build Vi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.