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Dedicated Server player crashes on complex HDRP project
How to reproduce: 1. Open attached project "Asteroids.zip" and scene "01_Opening_Intro" 2. In Build Settings window, switch to Dedic... Read more
Windows build fails when using Deltatre Magma Engine
How to reproduce: 1. Open the user attached "Minimal_repro.zip" project 2. Change the Target Platform to Windows (File -> Build Sett... Read more
Editor is looking for non-existent ivy.xml files on startup
How to reproduce: 1. Add the attached “mono-profiler-superluminal.dll” next to your Unity.exe 2. Open Superluminal Performance 3. Ma... Read more
Editor logs an error with Scene path different from the actual path it i...
Reproduction steps: 1. Open the attached Project inside of "1142183-minrepro.zip" 2. Open and Play "MAINSCENE", note the error logg... Read more
EditorOnly Tag is ignored on Prefabs that are instantiated by code
How to reproduce: 1. Open the user-submitted project ("EditorOnlyBug.zip") 2. Build the project and observe the text objects Expect... Read more
Scene can't be loaded after renaming the folder it's in and reopening th...
Repro steps: 1. Open QA attached project "repro_1066714" 2. In the Project Window rename the folder "Scenes" to whatever 3. Close an... Read more
[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce: 1. Open attached project 2. Enable Services > Ads If getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps: 1. Create a new empty project with Standalone as target 2. Open the Build Setings 3. Select "Dedicated Server", ... Read more
GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...
Reproduction steps: 1. Import GlobalObjectIdBug.cs 2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more
[BuildReport] Summary has an incorrect totalTime value when accessed in ...
How to reproduce: 1. Open the attached project 2. Build the project 3. In the project folder, open the "buildreport.json" 4. Inspect... Read more
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