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User is not asked to enter build's name while making a standalone build.
User is not asked to enter build's name on making a standalone build rather he is asked to select a folder and the build is made wit... Read more
[Android] Crash on je_calloc+44 when building the project on Android dev...
Reproduction steps: 1. Download the attached Unity project "Crash.zip" from Google Drive (link in the edit) 2. Go to File > Build Se... Read more
Order of Asset Bundle setup affects the contents of the Asset Bundles th...
How to reproduce: 1. Set the Asset Bundle of cat2 to 'ab2' 2. Set the Asset Bundle of cat1 to 'ab1' 3. Use the menu item 'Assets/Bui... Read more
[Regression] No error in console when failed to build because of Editor ...
Steps: 1. Open attached project (20210406_ed.zip) 2. Open BuildSettings and click Build. Select any folder to build Actual result: ... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce: 1. Open the attached "repro.zip" project 2. In Build settings, switch Target Platform is set to "UWP" 3. Click the... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce: 1. Open attached project "repro_1179051" 2. Build and run the project Expected result: model is visible in the Un... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps: 1. Open "1181431" project 2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled... Read more
Different number of Assembly compilations depending whether Asset Refres...
To reproduce: 1. Open the user's attached project 2. Open the "Sample Scene" under Assets\Scenes 3. Build it using the menu from the... Read more
[BuildPipeline] BuildReport "platformName" property is not serialized us...
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for macOS. 3) Observe the console. A message, contain... Read more
[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce: 1. Open the attached Unity project ("1358453_2021.2.0b7.zip") 2. Switch Platform to iOS 3. Build And Run Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type