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BuildReport is incorrect for il2cpp windows builds, expecting a mono build
To reproduce: 1) Open attached project 2) In top menu bar, select My Tools -> Windows Build 3) Check console after the build there w... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps: 1. Create a new empty project with Standalone as target 2. Open the Build Setings 3. Select "Dedicated Server", ... Read more
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more
[UWP] Some models are invisible in Unity player when using import option...
How to reproduce: 1. Open attached project "repro_1179051_UWP" 2. Build and run the project Expected result: models are visible in ... Read more
EditorOnly Tag is ignored on Prefabs that are instantiated by code
How to reproduce: 1. Open the user-submitted project ("EditorOnlyBug.zip") 2. Build the project and observe the text objects Expect... Read more
Building Player: HideFlags.HideAndDontSave not respected when ExecuteInE...
Very serious issue affecting Unity 4.x and 4.1 (tested in RC3) Incorrect dependencies in scene, not respecting HideFlags.HideAndDont... Read more
[iOS] FileNotFoundException when building a project with Facebook SDK fo...
How to reproduce: 1. Build the "fbsbktest.zip" project for iOS Actual result: Build succeeds, but an error is thrown: FileNotFoundE... Read more
Crash when creating a WebGL build without switching the platform.
Crash when creating a WebGL build without switching the platform. Steps to repro: 1. Create a new project. 2. Select WebGL platform... Read more
[WINDOWS] Build's Date Modified is set incorrectly when new build is cre...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" 3. Go File -> Build Settings.. -> Build and make a build 4. Whe... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce: 1. Open the project from the Google Drive 2. Open "PressAnyButtonToJoin" Scene 3. File > Build Settings 4. Make su... Read more
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