Search Issue Tracker
[Editor] NPOT Texture assets corrupted when importing with no graphics
1) Build the library folder via command line, batchmode, no graphics: /Unity562p3/Unity.app/Contents/MacOS/Unity -batchmode -quit -p... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps: 1. Setup Perforce server 2. Commit User's project to a Perforce server 3. Check the project out of Perforce, so ... Read more
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more
Building Player: HideFlags.HideAndDontSave not respected when ExecuteInE...
Very serious issue affecting Unity 4.x and 4.1 (tested in RC3) Incorrect dependencies in scene, not respecting HideFlags.HideAndDont... Read more
EditorOnly Tag is ignored on Prefabs that are instantiated by code
How to reproduce: 1. Open the user-submitted project ("EditorOnlyBug.zip") 2. Build the project and observe the text objects Expect... Read more
[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce: 1. Open attached project 2. Enable Services > Ads If getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
[WINDOWS] Build's Date Modified is set incorrectly when new build is cre...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" 3. Go File -> Build Settings.. -> Build and make a build 4. Whe... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce: 1. Open the project from the Google Drive 2. Open "PressAnyButtonToJoin" Scene 3. File > Build Settings 4. Make su... Read more
canceling build throws exception about invalid path
-e: see title --works well in 2018.1b4, doesn't work with a trunk build (Version 2018.2.0a1 (43620cf10b35)) --not check on OSX yet ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Gizmos position and scale incorrectly when changing camera rect
- Folder name is truncated when dot is used in the name
- Reorderable List elements cannot be edited when using Custom Editors and Serialized Objects
- VideoPlayer does not play video when device is using Android 6.0.1
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds