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0
votes
Duplicate

[Editor] NPOT Texture assets corrupted when importing with no graphics

Build Pipeline

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Jul 24, 2017

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Version/s: 5.6.2p3

1) Build the library folder via command line, batchmode, no graphics: /Unity562p3/Unity.app/Contents/MacOS/Unity -batchmode -quit -p... Read more

0
votes
Won't Fix

[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...

Build Pipeline

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Aug 14, 2017

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Version/s: 2017.1.0p2

Reproduction Steps: 1. Setup Perforce server 2. Commit User's project to a Perforce server 3. Check the project out of Perforce, so ... Read more

0
votes
Fixed

Assets still included in Build when HideFlags.DontSaveInBuild is used

Build Pipeline

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Oct 25, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more

0
votes
Active

Building Player: HideFlags.HideAndDontSave not respected when ExecuteInE...

Build Pipeline

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Mar 08, 2013

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Version/s: 4.1.0f3

Very serious issue affecting Unity 4.x and 4.1 (tested in RC3) Incorrect dependencies in scene, not respecting HideFlags.HideAndDont... Read more

0
votes
Won't Fix

EditorOnly Tag is ignored on Prefabs that are instantiated by code

Build Pipeline

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Mar 18, 2019

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Version/s: 2018.3.8f1

How to reproduce: 1. Open the user-submitted project ("EditorOnlyBug.zip") 2. Build the project and observe the text objects Expect... Read more

0
votes
Not Reproducible

[Build Pipeline] When building for the first time m_GameId does not chan...

Build Pipeline

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Aug 24, 2018

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Version/s: 2018.1.9f1

To reproduce: 1. Open attached project 2. Enable Services > Ads If getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more

0
votes
Won't Fix

[WINDOWS] Build's Date Modified is set incorrectly when new build is cre...

Build Pipeline

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May 03, 2018

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Version/s: 2018.2.0b3

How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" 3. Go File -> Build Settings.. -> Build and make a build 4. Whe... Read more

0
votes
Fixed

Player crashes when script is using a dll that exists multiple times

Build Pipeline

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Jul 23, 2021

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Version/s: 2020.3, 2020.3.14f1, 2021.1, 2021.2

How to reproduce: 1. Open the project from the Google Drive 2. Open "PressAnyButtonToJoin" Scene 3. File > Build Settings 4. Make su... Read more

0
votes
Fixed

canceling build throws exception about invalid path

Build Pipeline

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Jan 26, 2018

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Version/s: 2018.2.0a1

-e: see title --works well in 2018.1b4, doesn't work with a trunk build (Version 2018.2.0a1 (43620cf10b35)) --not check on OSX yet ... Read more

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