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[iOS] FileNotFoundException when building a project with Facebook SDK fo...
How to reproduce: 1. Build the "fbsbktest.zip" project for iOS Actual result: Build succeeds, but an error is thrown: FileNotFoundE... Read more
Editor crashes when building after script recompilation
Reproduction steps: 1. Create a new Empty project 2. Import the Assets from the attached Assets.zip 3. Press Ctrl + Shift + E 4. Pre... Read more
Assemblies are stripped incorrectly when making a second consecutive Dev...
Reproduction steps: 1. Download and open the attached project: "strip-test.zip" 2. Make sure the Library folder in the project direc... Read more
[Win] Building of several players to the same folder can cause errors
If user builds several players to the same project folder on Windows and keep players running, errors appear. To repro: 1. Create... Read more
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more
FBX is included in Build when Particle System Renderer Mode is changed f...
Reproduction steps: 1. Open the attached project "AssetBeingIncluded.zip" 2. Create a new Scene and in the Hierarchy window a Partic... Read more
[Build&Run] Build fails with unclear error message.
How to reproduce: 1. Download the attached project or import it from AssetStore -> Crashy Racing 2. Switch platform to Android/iOS o... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps: 1. Create a new empty project with Standalone as target 2. Open the Build Setings 3. Select "Dedicated Server", ... Read more
Built player fails after renaming MD classes during building
To reproduce: 1) Open attached project (in the first email of customer: SlimAssetBug.2018.2.zip) 2) Run in Editor Expected: The two... Read more
[Android] Editor freezes while building a Scene for Android
Reproduction steps: 1. Open the user's supplied project 2. Build or Build and Run to an Android device Expected result: Editor buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fields are not focused correctly when using UI Builder
- UNITY_SERVER scripting define does not work when switching to Dedicated Server from Windows by script
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration