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PlayerBuildInterface.CompilePlayerScripts causes "dll not found" errors ...
Reproduction steps: 1. Open attached project "Test_CompilePlayerScripts.zip" 2. In Test Runner window, select "EditMode" and press "... Read more
Stack overflow exception is thrown while building when project contains ...
Reproduction steps: 1. Download and open the attached project "1315950.zip" 2. Build the project Expected result: No errors are thr... Read more
BuildPlayerOptions.assetBundleManifestPath can not be set by using Build...
Reproduction steps: 1. Open the user attached project 2. Open Build Settings and press Build 3. Wait until the build is finished 4. ... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps: 1. Download and unzip the project that the customer attached 2. On CLI execute command <Unity installation> -pro... Read more
[Regression] No error in console when failed to build because of Editor ...
Steps: 1. Open attached project (20210406_ed.zip) 2. Open BuildSettings and click Build. Select any folder to build Actual result: ... Read more
Editor memory usage significantly increases while building when Resource...
GBReproduction steps: 1. Download and open the reproduction project from the provided link 2. Open the Task Manager 3. Build the pro... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce: 1. Open the user's attached project 2. Build the project by using the Build button in the Build Settings Expected... Read more
IBP: Windows Mono builds don't build in Mac
-e: see title -repro: --Create new project on OSX --Create a c# script --Generate a solutions file for the project --Try building a... Read more
Crash on SerializedFile::WriteObject while building the project
Reproduction steps: 1. Open the user's attached project "Odd Levels.zip" 2. Go to File > Build And Run Expected result: The project... Read more
Player crashes when build succeeds despite logging an error
Reproduction steps: 1. Open user attached Project 2. Build and Run Expected result: The Player runs Actual result: The Player crash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine