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Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
Editor's memory usage increases to about 10GB when building the Player w...
How to reproduce: 1. Open the attached project "1268383.zip" 2. Open the "SampleScene" Scene 3. Click "Tools" > "Populate" and wait ... Read more
[Cache Server]Assertion failed on expression: '!m_Session->IsOpen()' exc...
Assertion failed on expression: '!m_Session->IsOpen()' exception thrown on entering IP in Default IP address in Cache Sever (global)... Read more
[BuildReport] report in IPostProcessBuildWithReport provides incorrect i...
IPostProcessBuildWithReport allows users to retrieve information about a build after it's finished. However, much of this informatio... Read more
Xcode project Capabilies and entitlements.ppcw not being added when usin...
Reproduction steps: 1. Open user's attached project in "SetBackgroundModesIssue.zip" 2. "PostBuild.cs" has OnPostProcessBuild functi... Read more
[Platforms] Build configuration fails to find build pipeline when build ...
How to reproduce: 1. Open the attached (BuildPipelineBug.zip) project 2. In Project Window select the "Working_SampleSceneBuildConfi... Read more
[iOS] Building with Default Icon for the second time causes the Build to...
Reproduction steps: 1. Create a new project 2. Switch platform to iOS 3. Import any PNG file ("pnggrad16rgb.png" in edits) 4. Set th... Read more
[Android] Crash on je_calloc+44 when building the project on Android dev...
Reproduction steps: 1. Download the attached Unity project "Crash.zip" from Google Drive (link in the edit) 2. Go to File > Build Se... Read more
PlayerBuildInterface.CompilePlayerScripts causes "dll not found" errors ...
Reproduction steps: 1. Open attached project "Test_CompilePlayerScripts.zip" 2. In Test Runner window, select "EditMode" and press "... Read more
Silent crash when building to Standalone
How to reproduce: 1. Open the attached project (link in the edit) 2. Build to Standalone --Observe the crash Reproducible with: 20... Read more
All about bugs
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Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
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