Search Issue Tracker
Music is replaced by a buzz sound when using DSP
Steps to reproduce: 1. Download and open the project "Buzz.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Hit Play Expected result... Read more
Override Sample Rate does not work
To reproduce: 1. Create a new project 2. Download the attached .mp3 file (you can use any other mp3) 3. Import the file to the proje... Read more
AudioImporter: Sample Rate does not have any effect
To reproduce: 1. Open attached project 2. Select the audio file in the project 3. Notice that it's sample rate is overridden to 100,... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce: 1. Open new project 2. Add Audio Source to scene 3. Select it in hierarchy 4. Observe in Task Manager Unity taki... Read more
[AudioReverbZone] Changing Reverb Preset via script has no effect on audio
How to reproduce: 1. Open the attached project 2. Open and play ReverbTest1 scene 3. Hit tab to change AudioReverbZone.reverbPreset ... Read more
Trying to stream audio from asset bundle throws "Cannot create FMOD::Sou...
Steps to reproduce: 1. Open attached project "822605.zip" 2. Open scene "Untitled" 3. Run scene and click button "Audio 2" 4. Notic... Read more
[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, w...
Reproduction steps: 1. Open the attached project. 2. Play the "entry" scene. 3. Wait until scene changes to the "test1" scene(~5 se... Read more
Overlapping text and weird behaviour on the "Exposed Parameters" drop do...
Overlapping text and weird behaviour on the "Exposed Parameters" drop down menu. Please see attached screen shot for details. To re... Read more
The "Audiosource.time" and "Audiosource.timeSamples" commands do not wor...
Steps to reproduce: 1. Open QA attached project "AudioSampleRepro.zip" 2. Open Test scene 3. Observe Audio source attached on "Main ... Read more
Unable to get Microphone names on Japanese Windows
Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed