Search Issue Tracker
0
votes
Active
Materials appear white when importing model as .jas file
Reproduction steps: 1. Open the attached 'importMaterialTest' project 2. Open the 'SampleScene' 3. Observe the 'Test (Jas)' GameObje... Read more
0
votes
Active
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce: 1. Open the attached project 2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window 3. Right-click a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- Package Manager Filters (Status) dropdown is different color than Packages, Sort or Add package dropdowns