Search Issue Tracker
[FBX] Crash on fbxsdk::KFCurve::KeySet when importing fbx file
How to reproduce: 1. Open the "fbx_crash.zip" project 2. Reimport "model.fbx" Actual result: Unity crashes. Reproducible with: 201... Read more
The External Objects array is displayed in the Inspector when selecting ...
How to reproduce: 1. Open the user's attached project 2. In the Project window select the 'bugreport.txt' Asset 3. Observe the Inspe... Read more
Model file to Unity scaling is defined as "1m (File) to 100m (Unity)" wh...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Test.blend asset 3. In the Inspector window... Read more
Editor crashes with [Position out of bounds!] when applying the HDRTextu...
How to reproduce: 1. Create HDRP template project 2. Select any texture within the project 3. In Inspector try to apply HDRTexture p... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. Create/reimport/delete a script 3. Observe the Console win... Read more
Unity gets stuck on ModelImporter.Import after editing a .max file in 3d...
Reproduction steps: 1. Open the user's attached project 2. Open the "tracktorBeam.max" file in 3ds Max 2022 3. Modify and save the f... Read more
"Importer(SpeedTreeImporter) generated inconsistent result for asset" on...
SpeedTreeImporter generates inconsistent import results How can we reproduce it using the example you attached 1 Open attached proj... Read more
Model importer cannot be scripted to fill in the Avatar for animations w...
Model importer cannot be scripted to fill in the Avatar for animations without errors or manual work. User has to take the extra ste... Read more
Armature corruption when importing FBX Binary files exported from Blende...
How to reproduce: 1. Open the attached (Debug_FBX.zip) project 2. Open the "SampleScene" Scene 3. See the "legs_binary" model in Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel