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[Preset] On changing properties in "Player Settings Preset Asset" change...
On changing properties in "Player Settings Preset Asset" changes reflects in Player Settings. Steps to repro:Open the attached Proje... Read more
Editor crashes when importing Acrocatic asset
How to reproduce:1. Create a new project2. Import "Acrocatic" asset from the Asset Store Expected result: Editor does not crashActua... Read more
FBX References to prefabs and scripts are lost after upgrading project t...
How to reproduce:1. Open the attached project ("FBXImportBugReport.zip") in 2019.2.1f12. Open SampleScene scene3. Select Helper Game... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more
GameObject scale is too small when importing .blend Models
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Observe the GameObjects in the Scene view Exp... Read more
[TextureImporter] Texture 2D modified properties revert after pressing Save
Reproduction steps:1. Open attached project "TextureImporter.zip"2. In Project window, select Assets/h_100001_pt_d3. In Inspector wi... Read more
[Audio] Dedicated Server causes errors with Audio Clips
Importing or selecting any audio clip in projects where the Dedicated Server build target is available causes errors to be printed i... Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps:1. Open attached project "ProjectSettingsRevert.zip"2. In Project Settings window, open Input Manager tab3. Make ... Read more
Changing PlayerSettings.GraphicsAPI reimports all textures regardless of...
To reproduce:1. Create a new Unity project2. Add a texture to the Assets folder (you can use the one that is attached to this case)3... Read more
SerializeReference crash when editing array with polymorphic data and on...
To reproduce:1. Open attached project ("case_1189933.zip")2. Select "CrashObject" Game Object from Hierarchy window3. In the Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size