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[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce: 1) Open the attached project and scene 2) Build and run it It crashes on launch, a log showing that 'level0 is corrup... Read more
"Importer(DefaultImporter) generated inconsistent result for asset" warn...
Reproduction steps: 1. Open the user's attached project "iet.zip" 2. Right-click the "Scenes" folder in the Project window and click... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce: 1. Open the user attached project 2. Set up a git repository for the project 3. Create two commits changing the sc... Read more
[Mac] Editor crashes when importing a folder with an FBX file and its me...
Reproduction steps: 1. Create a new project 2. Unzip and import the user's attached "004.zip" folder 3. Observe crash Reproducible ... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. Create/reimport/delete a script 3. Observe the Console win... Read more
ImportAsset with ImportAssetOptions.ForceUpdate in an InitializeOnLoadMe...
How to reproduce: 1. Open the user's attached project "ZD_1209163_Initialize.zip" 2. Observe the Console window Expected result: An... Read more
Scripts are missing after importing a custom Package
Reproduction steps: 1. Open the user's attached "1196414_ImportDLL-2019.zip" project 2. Open the "AvatarDemoScene" Scene 3. In the H... Read more
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce: 1. Open users attached project 2. In the Assets folder expand "sphere_163842_327680.fbx" asset 3. Select "Icospher... Read more
Assertion failed errors "src.serializedFileIndex != -1" and "dst.seriali...
How to reproduce: 1. Open a new project 2. Observe the Console log Expected result: No errors are thrown Actual result: "Assertion ... Read more
OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps: 1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project 2. Clear the Console window 3. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
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- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project